Retro Gamer

RETURN TO MONKEY ISLAND

In the book Blood, Sweat & Chrome, an oral history of more than 100 interviewees recounts the long trials and tribulations that filmmaker George Miller took to follow his post-apocalyptic movie franchise Mad Max with 2015’s critically acclaimed Fury Road, a project that had been gestating for about 20 years.

That however isn’t the story you’ll read for Return To Monkey Island, even though it’s taken more than three decades for the series’ original creator Ron Gilbert to be back at the helm. Joining him is co-designer Dave Grossman, who explains the development timeline was actually simpler. “The vision for this game came initially out of a weekend that Ron and I spent together in January of 2020, where we talked about what kinds of themes and subject matter held meaning for us, and where we could take them. It’s not a game we would have or could have made 30 years ago.”

In the past, Ron Gilbert had toyed with the game before, which would always be set immediately after the end of ’s still divisive conclusion, having joked in a 2002 interview with LucasArts fansite The International House Of Mojo that it would be called . But there was no grand design document stuck in development hell for decades.

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