Gravity, 2001: A Space Odyssey, Interstellar, Moon – this is just a handful of the inspirations that developer Keoken Interactive carries with it across the stars in its Deliver Us series. Koen Deetman, game director and studio co-founder, tells us, “[It’s] meant to be a hard sci-fi story with a strong sense of realism,” later adding, “Those films informed our games in terms of visual style and atmosphere.”
The team also found