3D World

The future of VFX workflows

THE REMOTE SHIFT

How rough was the advent of the pandemic on the VFX industry? According to a report copublished by Escape Technology and HP, some 48 per cent of surveyed studios did have any kind of work-from-home plan or the technology in place to facilitate such demands. While many studios were already outsourcing work or using hybrid models, the report shows just how rapid a transition it’s been for much of the industry.

The VFX industry is a very different place than it was just 18 months ago. While some forward-thinking studios have already explored the possibilities of remote collaboration, many were not prepared to face the incredible challenge of their teams suddenly being forced apart from each other, away from a central office.

In essence, the pandemic forced a shift that had already begun, but not everyone was on board with the idea of working with remote VFX artists. There’s a common belief amongst some industry proponents that

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