Edge

CAT POWER

Eyes wide, ears perked and tail swaying gently, a small cat pads through the drizzly cobblestone streets of Midtown. And as his paws splash softly through scattered puddles reflecting the neon signs on the buildings that loom over him on both sides, we’re reminded that BlueTwelve’s co-founders know plenty about crafting beguiling worlds.

Vivien Mermet-Guyenet – a level artist on ZombiU – and former Ubisoft Montréal environment and lighting artist Colas Koola are obviously accustomed to creating the kind of virtual spaces that are designed to be lingered in and gawped at. There are details to draw the eye at every turn, and an atmosphere so thick you can almost smell it. That adds up to a place that feels startlingly real, even as the city’s other inhabitants make clear we’re in the realms of speculative fiction. Sure, there are plenty of familiar elements here, the kind of sights and sounds we’ve seen and heard in other urban dystopias. But even these are rejuvenated, this inquisitive lead transforming this space into somewhere that feels thrillingly new. Dangerous, too. You know what they say about curiosity, after all.

no imminent threat, but this world thrums with menace from the off. That’s partly because our demo starts in a dark, litter-strewn alley, with thin sodium lamps outside shuttered shops the only sources of light. But it’s also because you’re instantly made to feel vulnerable. We’re a short way into the game, and our four-legged hero has fallen into this place, separated from family and friends as he seeks an escape route. Limping gingerly, unable to put any real weight on his left hind leg, he mewls in a way that instantly arouses our pity. He trots awkwardly on, past strewn bin bags and an old bike that looks like it’s been lying there for some time, a chain-link

You’re reading a preview, subscribe to read more.

More from Edge

Edge3 min read
Hyper Light Breaker
Developer Heart Machine Publisher Gearbox Publishing Format PC Origin US Release Summer (early access) Given that one wrong move can potentially mean having to start the whole thing again, lending tension to every enemy encounter, Roguelikes are a
Edge7 min read
Vampire: The Masquerade – Bloodlines
Developer Troika Games Publisher Activision F ormat PC Release 2004 Being the first developer outside of Valve’s walls to make a game in the Source engine, and releasing the results the same day as Half-Life 2, is certainly one way to guarantee a p
Edge5 min read
Rise Of The Ronin
Developer Team Ninja, Koei Tecmo Publisher SIE Format PS5 Release Out now According to Koei Tecmo, the planning phase of Rise Of The Ronin’s development began before the release of Nioh, way back in 2017. Its lengthy development time speaks to the gr

Related Books & Audiobooks