THE STRIKE CONNECTION
Oct 28, 2021
1 minute
■ Perhaps we’ll never know why EA suddenly decided to turn its back on one of its most popular 16-bit franchises, but back before was on the scene there was. This was to be a sequel to , the game that would go on to be the last in the series. “In preparation for that, Eric [Holden, technical art director] had been working on this transforming robot that you would be able to pilot around and do the mission kinds of things,” explains Chris about the initial design of what was to be .
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