THE MAKING OF FUTURE COP L.A.P.D
While it’s not a game that made a massive impact in the gaming market, Future Cop: LAPD still definitely managed to make a splash in the hearts of those that played it. Ask anyone that did play it what Future Cop was like and you’ll need to cancel your appointments for the next hour as you endure a nostalgic rant.
This cult-like adoration comes in part from the game’s lack of wider recognition, but there’s an impressive game under the hood, too, thanks to a team within Electronic Arts that was all but set for the chopping block. “We were a small dev team at EA Games and so we were kind of a pimple on the butt of EA Sports that was making all the money,” recalls Chris Crowell, one of the designers on Future Cop: LAPD. “The nice thing about this was that it gave us tremendous freedom because nobody was really paying a lot of attention to what we were doing, so we were kind of like this indie game studio almost inside the big EA structure.”
The team itself had previously been part of,” says Chris. “We had finished that and we were looking for the next thing we were gonna do.”
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