3D World

Branch out with Houdini

It’s about 20 years now since I started learning computer graphics, and I have done everything from creating digital environments, hardsurface modelling, look development to today, where I create 3D motion design, TV commercials and NFTs.

In recent years, I also focused a bit more on the generation of fractals and growth motion. While it may seem abstract, this topic has always fascinated me and it is one of the main driving factors that led me to become not only a digital artist, but also a toolmaker. I developed the tool GrowInfinite, which allows you to create flora, animate plant growth and generate complex structures.

What drove you to create the GrowInfinite tool?

I had the chance to work with several plugins that could create vegetation, but as I wasn’t a developer on

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