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DOOM SCROLL

ROMERO HAD QUIT OVER FRUSTRATION WITH CARMACK’S BELIEF THAT TECH SHOULD COME FIRST

In the early days, id Software was all about ego. It wasn’t unique in that regard: Like practically all of its contemporaries, id was founded by kids of the late ’70s and early ’80s, for whom game development had started as a bedroom hobby. Without college courses or internships, theirs had been a self-directed education—driven by the thrill of getting light to move across a screen.

Knowledge was shared, through computer clubs and magazines, but games of the time were not made through teamwork—instead they were the godlike

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