Post Script
Derek Yu created and released the original Spelunky as a freeware game in 2008, before an HD remake for Xbox 360 four years later saw it reach a wider audience and become a defining influence on the Roguelike genre. Here, he discusses the challenges and opportunities involved in making a sequel.
What made you decide to release a sequel?
When released, I already had some ideas for a sequel, but I knew that it would take an entirely new game to do them justice. Shortly after, I became a dad and is done, but it’s time to take what you learned and put it into a sequel about the next generation of characters.” I was also excited to do what most indies were not doing at the time, which was to actually expand on their successful games. Back then, it was way more common for indie developers to make one completely new game after another. The final piece of the puzzle was simply finding the right people to develop this sequel with me, and when Blitworks and Eirik [Suhrke, sound design and music] both agreed to join me on it, I knew we had enough strength, experience and familiarity to pull it off.
You’re reading a preview, subscribe to read more.
Start your free 30 days