HITMAN LOTTO PART II
We’re in Marrakech, the Big Haggle. Agent 47 is on the trail of rogue Swedish diplomat Claus Strandberg and wannabe military dictator Reza Zaydan. We’re killing targets with weapons chosen at random using a lotto spinner. Before we turn the bingo-wheel of fate, however, we need to talk about odds.
THE ONLY DISGUISE THAT WILL WORK IS THE ONE I’VE ALREADY COMPROMISED
Last issue, I used a bespoke list of weapons for each level I played, assigning each weapon a number corresponding to a number in my spinner. However, I’ve noticed that simply listing all the weapons that appear in a Hitmanmission skews the odds in favour of melee ones, simply because there are so many of them. Hence, for this entry, I’ve rewritten the list to be slightly more general, to best ensure each weapon class (gun, melee, explosive, environmental) has roughly the same number of entries on the list. You can see this updated lineup in the boxout overleaf.
This less stabby list seems to pay off immediately. The numbers for Zaydan and Sandberg respectively are four, which is an automatic weapon, and 16 – lethal poison. One loud, one quiet, neither melee. Strandberg is holed up in
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