HITMAN LOTTO PART I
I never get the most out of sandbox games, because I’m always looking for the ‘right’ way to do something. If a game like Deus Ex has optional stealth, I will do everything I can to ghost that sucker, while if a game suggests a way of completing an open objective, I will follow that method to the bitter end. Nowhere have I struggled with this more than IO Interactive’s recent Hitman games. Their sandboxes are bigger and more choice abundant than most, yet I cannot bring myself to mess around with any of it.
To make myself think creatively, I had an idea. I bought a cheap bingo set that includes a spinning lotto machine. My plan is to look up every weapon on every Hitman level, assigning each a number corresponding to the numbers in my lotto machine. I’ll spin the machine once for every target on the level. Whatever number falls, that’s the weapon I must use to eliminate that particular target, no matter how noisy, conspicuous, or absurd it is.
For the purposes of this escapade, I’m playing with the legacy pack installed, mainly because it’s tidier. I’m playing the vanilla campaign in sequence with the exception of the tutorial
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