LEARN HOW TO RENDER LIKE PIXAR
AUTHOR
Rusty Hazelden
Rusty Hazelden is a visual effects artist, writer, and YouTuber based in Halifax, Nova Scotia. He makes videos on YouTube about movie visual effects techniques.
PART 2/4
For over 30 years Pixar's RenderMan has been used in the film industry to render movies featuring ground-breaking animation and visual effects. In this four-part tutorial series, we're going to discover how to harness the power of RenderMan for Maya by taking an animated shot from start to finish, and learn all of the techniques required to create a photorealistic animation. No steps are left out and every detail is explained with easy-to-follow, step-by-step instructions.
Creating photorealistic renders has never been easier. In this series we're going to begin with untextured objects in Maya, and learn how to create surface materials, set up lights, adjust camera attributes, customise the render settings, and batch render the animation to disk using Local Queue as a series of EXR images.
By the end of the project, you will have a solid understanding of the workflow used to light and render a dramatic night-time scene using RenderMan for Maya.
Along the way, you will learn numerous tips and tricks that will come in handy on your next RenderMan project.
In part two of this tutorial series, we're going to learn how to create the look of plastic, wood and metal materials using the versatile PxrSurface shader. We're also going to discover how texture maps can be used to add realism to metal materials by adding a layer of
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