SCULPT A CREATURE IN ZBRUSH FOR C4D
AUTHOR
Glen Southern
Glen runs SouthernGFX, a small Cheshire-based studio specialising in character and creature design. He has been using and training ZBrush in the UK for over 20 years.
www.southerngfxcreativecourses.com
There are so many ways that you can start a creature design in 3D, and in recent years we’ve even had the ability to create using an iPad or in VR. The granddaddy of digital sculpting is ZBrush, having started way back in the late 1990s, and it’s still the best option out there if you want to sculpt extremely high-polycount creatures. Quite recently, ZBrush (and Pixologic, who create the program) were bought by Maxon who are most famous for creating and developing Cinema 4D.
Anyone who has dabbled with motion graphics will be familiar with C4D – it’s been around as long as ZBrush and has a massive worldwide following.
In this tutorial I’m going to look at how to sculpt and paint a creature, and we will use this model in later issues to do things like rigging, lighting and rendering in Cinema 4D. Whilst ZBrush is an amazing package, it isn’t a one-stop shop. It can be used for sculpting, some low-poly modelling, UVing, texturing and even baking out things like Normal and Displacement maps. In this tutorial we will be mostly focusing on the initial sculpt, how to do a basic unwrap and also how to use Polypainting to
You’re reading a preview, subscribe to read more.
Start your free 30 days