The bad place: Go to hell in 'Afterparty,' Night School's follow to hit game 'Oxenfree'
LOS ANGELES - "Afterparty" was born during a walk through a cemetery.
Death. Sin. The Afterlife. The core ingredients of the narrative adventure came to Night School Studio co-founders Adam Hines and Sean Krankel during a casual stroll through Forest Lawn, a few blocks from their Glendale office. The game, their follow-up to "Oxenfree," would be set in hell.
"What's the zaniest location?" says Hines, sitting in the studio's family room-like common area. "We were thinking about crazy medieval times things. We were thinking about post-apocalyptic things. We were thinking of different worlds where we could just have interesting characters. Then one of us said, 'What if it's the afterlife?'"
Inspiration then came from gravestones. "It'd be interesting if this guy who died in
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