Reading The Game: Red Dead Redemption 2
For years now, some of the best, wildest, most moving or revealing stories we've been telling ourselves have come not from books, movies or TV, but from video games. So we're running an occasional series, Reading The Game, in which we take a look at some of these games from a literary perspective.
I could tell you a hundred stories about my life as Arthur Morgan, gravel-voiced anti-hero and the poet's heart of Rockstar's . Big stories and small stories, loud ones and quiet ones. Everyone who plays the game can, because is a lot of things (a clunky shooter, a gorgeous art project, a love story between a man and his horse), but it is mainly an engine designed for the creation of stories — places where the competing strands of algorithmic AI and narrative benchmarking collide to make unique moments that are ridiculous, bloody, and sublime, often all at the same
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