Insomniac Games celebrates the underdog with optimism, from 'Ratchet and Clank' to 'Spider-Man'
BURBANK, Calif. - About 25 years ago, long before Insomniac Games took part in bringing the hotter-than-ever Marvel Universe back to video game consoles, founder Ted Price had a vision for changing interactive entertainment. Sort of.
"We didn't really know what we were doing," Price, 49, said of the studio's beginnings this month in his company's Burbank headquarters.
But at least Insomniac's first game had a mission: "Think fast. Shoot fast. And kick a(ASTERISK)(ASTERISK)."
That was the phrase heard early in 1996's "Disruptor," Insomniac's initial offering and an ambitious effort that tried, sometimes awkwardly, to capitalize on two trends - one that would remain dominant and another that would soon disappear - shooting and full-motion video.
Yet despite being generally well received for a debut game, the "Doom"-inspired "Disruptor" failed to revolutionize either the industry or the company.
That's changed.
Though Price in the early 1990s was smitten with the hellish violence of the genre-defining first-person shooter "Doom," Insomniac would keep challenging itself to develop beyond the "think fast" and "shoot first" mode of gameplay. The company rose
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