Relic Trilogy Series
Written by Claudia Blood
Narrated by Stephen Sanders
()
About this series
The key to saving the world could be the one thing out of Duff’s reach…
It’s an impossible situation.
Time itself is coming apart at the seams, and Duff and the Z-Crew suspect the key rests with one girl: Horizon.
The problem?
Horizon is the long-sought-after daughter of their nemesis, Ravenne. She stopped at nothing to retrieve her daughter from the past. Now it’s clear sending Horizon back is the only way to repair the rift, but her mother won’t let her go.
The underground artifact where they accidentally created the rift is crumbling.
No one will survive unless they can escape the mountain falling down around them, but time is shuddering and echoing around them, and the way out isn’t clear.
To make things worse, thanks to the unpredictability of time rifts, the crew now faces not just one mortal enemy—there are two Ravennes working against them.
Will Z-Crew escape Ravenne’s clutches and set time right again, or will Duff finally have to bend to his enemy’s will? Find out in the final installment of the Relic Trilogy!
This book is best enjoyed after the first two books.
Titles in the series (3)
- Company Assassin
1
Time is coming apart at the seams, and a tech-savvy teenage orphan is the only one who can save the past and the future… Turning eighteen in the orphanage on Kalecca means starvation for those who aren’t hired into a Family, so no one is celebrating Duff Roman’s big day. Outside the Family compounds lies the jungle. And in the jungle lies death. And Relics—the only real currency on Planet Kalecca. The orphans are Duff’s family, and he’s sacrificed everything to keep the orphanage running, even his chance to move on. But without him to bring in extra money, the orphans will starve under the Company’s control. Duff's only chance to save them is to find a spot on an independent crew and hopefully find a Relic to sell. When a seemingly chance encounter with Z, leader of the most feared independent crew, offers Duff his opportunity to score a Relic, it also gives Z a chance to relieve the guilt he feels over his past. But a Company assassin has plans to lay waste to Duff's future and destroy the people he cares about the most…
- Horizon Found
2
Saving his family was only beginning. Now, Duff must save the world—past and present… Duff Roman might have managed to save the orphanage where he grew up, but his trials are far from over. A familiar enemy returns with a new threat and the very ground on which they battle is becoming increasingly unstable. The time particles, Relics, and Seers that fuel the economy of Kalecca are disappearing at an alarming rate. As if trying to save the world isn’t hard enough, Duff’s efforts are complicated by the arrival of Willow, a Seer who only increases the tension—both with those who stand against him and within Duff himself. With the world crumbling around him, Duff needs help. Teaming up with a long-hidden group of scientists working to save them all, he must fight against enemies who have banded together and decide where his loyalties lie. One wrong move and everything he loves will disintegrate.
- Time Rift
3
The key to saving the world could be the one thing out of Duff’s reach… It’s an impossible situation. Time itself is coming apart at the seams, and Duff and the Z-Crew suspect the key rests with one girl: Horizon. The problem? Horizon is the long-sought-after daughter of their nemesis, Ravenne. She stopped at nothing to retrieve her daughter from the past. Now it’s clear sending Horizon back is the only way to repair the rift, but her mother won’t let her go. The underground artifact where they accidentally created the rift is crumbling. No one will survive unless they can escape the mountain falling down around them, but time is shuddering and echoing around them, and the way out isn’t clear. To make things worse, thanks to the unpredictability of time rifts, the crew now faces not just one mortal enemy—there are two Ravennes working against them. Will Z-Crew escape Ravenne’s clutches and set time right again, or will Duff finally have to bend to his enemy’s will? Find out in the final installment of the Relic Trilogy! This book is best enjoyed after the first two books.
Claudia Blood
Claudia Blood’s early introduction to Dungeons and Dragons, combined with her training as a scientist and a side trip into the world of IT set her up to become an award-winning author of Science Fiction and Fantasy.For her latest release, visit her atwww.ClaudiaBlood.com
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