About this series
The endgame is at hand.
The various races of the galaxy have come together to form the new Interplanetary Interspecies Treaty Organization (IITO). With its formation, they have satisfied what the extra-galactic Xorcerizts required. Now, the Xorcerizts will provide not just defenses, but weapons sufficient to fight the incursion of the Ditufgne.
Because if the Ditufgne aren't stopped soon, they never will be.
The crews of the Dawnstrider and Ravusqan Raider have been drawn deeper into the conflict – while Jeck, Ashira, and Shi'tra balance their needs and the greater good. Hectir, Alvon, and Avra Pii K'tark'ah race to assemble the most massive force ever known for one closing gambit.
Through critical positions, strategic crushes, and antipositional moves – the denizens of the galaxy have been set for one incredible match.
Who will declare checkmate and emerge victorious?
Titles in the series (5)
- Opening Gambit: Void Incursion, #1
1
For tens of thousands of years, the races of a far-off galaxy have co-existed, mostly civilly. Over the millennia, each has spread beyond the cradle and created vast societies, kingdoms, nations, associations, and other identities across multiple solar systems. While the universe still has much uncharted territory, the greatest enigma is the void. The emptiness between galaxies has always been a source of mystery and disquiet, but none are prepared when a new threat emerges from the unknown darkness. A former starfighter pilot, a deposed queen, a broker of commodities and influence, a pirate crew, and an average family man find their lives upended in a myriad of ways - both separately and together. All will face choices and challenges that lead to confrontation with the extragalactic invaders, whether they like it or not. The opening gambit of the void incursion will forever change life across the galaxy. The only question is...how much?
- Critical Position: Void Incursion, #2
2
The infiltrators from the void between galaxies are increasing their attacks. Striking with weapons and force never before seen, they are devastating - and determined to leave no witnesses. More and more races across the galaxy are being attacked by this threat – but why? Former military starfighter pilot Jeck Murtsharn and the diverse crew of the starship Dawnstrider; DDI Hectir and agents of the Cosmic Security Agency; Shi'tra and the pirate crew of the Ravusqan Raider; and merchant and information broker Avra Pii K'tark'ah all find themselves to be unwitting pieces on an immense chessboard. They are, by no means, alone. Two very different soldiers become the first survivors and witnesses to the attacks; Alvon Gargarm finds hope and purpose - despite his enslavement far from home; and deposed queen Ashira Aeshar joins the Dawnstrider crew while continuing to seek out who conspired against her and her late spouse. Each of the players takes a critical position against the void incursion - knowingly and otherwise. But who are these invaders and why are they attacking?
- Strategic Crush: Void Incursion, #3
3
The attacks by the invaders from the void between galaxies grow fiercer - and new targets are obliterated with their deadly, devastating weapons. And still, their motivation is unknown. Jeck Murtsharn, deposed queen Ashira Aeshar, and the rest of the diverse crew of the Dawnstrider have entered into an alliance with Shi'tra and the pirate crew of the Ravusqan Raider. Rather than get caught in the crossfire they each work to spread knowledge of the unusual attackers - while still practicing business as usual. Alvon Gargarm, freed from his enslavement, joins DDI Hectir and the Cosmic Security Agency. Together, they do all they can to assemble the puzzle pieces of multiple interplanetary situations. Merchant and information broker Avra Pii K'tark'ah has found key information about who the invaders are - but not why they have come. The attacking infiltrators are not the only force from beyond the void. Another arrives, assisting the races of the galaxy and fighting the invaders. But are they saviors – or another threat? To avoid the strategic crush, new allies must be made. Each of the players has a role in that, willingly or not. Have these forces from the void chosen to place the galaxy in the crossfire by chance - or by intention?
- Antipositional Moves: Void Incursion, #4
4
The peoples of the galaxy are no longer alone in their fight. The invaders – called the Ditufgne – have an enemy with equal or perhaps greater force at their command - The Xorcerizts. This new - but familiar - race has an offer that not only gives everyone a fighting chance – but could fundamentally change the make-up of governance across the galaxy. The crews of the Dawnstrider and Ravusqan Raider find themselves unexpectedly in the middle of history. Alvon Gargarm and information broker Avra Pii K'tark'ah have key roles in discussions that might reshape interplanetary policy. But many questions remain. What is the motivation of the Ditufgne? Are the Xorcerizts truly intent on helping the races under attack? Can the disparate peoples work together to resist the incursion? Is the end of the incursion near – or is there worse on the horizon?
- Check and Mate: Void Incursion, #5
5
The endgame is at hand. The various races of the galaxy have come together to form the new Interplanetary Interspecies Treaty Organization (IITO). With its formation, they have satisfied what the extra-galactic Xorcerizts required. Now, the Xorcerizts will provide not just defenses, but weapons sufficient to fight the incursion of the Ditufgne. Because if the Ditufgne aren't stopped soon, they never will be. The crews of the Dawnstrider and Ravusqan Raider have been drawn deeper into the conflict – while Jeck, Ashira, and Shi'tra balance their needs and the greater good. Hectir, Alvon, and Avra Pii K'tark'ah race to assemble the most massive force ever known for one closing gambit. Through critical positions, strategic crushes, and antipositional moves – the denizens of the galaxy have been set for one incredible match. Who will declare checkmate and emerge victorious?
MJ Blehart
MJ BLEHART has been writing stories of high fantasy and sci-fi/space opera throughout his life - the first when he was nine years old. Star Wars and Star Trek were some major influences in his youth. He is a history aficionado. MJ has been a member of the Society for Creative Anachronism (SCA - a medieval re-enactment society) for over 30 years. In the SCA, he studies and teaches 16th century rapier combat (fencing) and court heraldry, enjoys archery, social interactions with people from all over the world, and spending time with friends. MJ blogs regularly, exploring mindfulness, conscious reality creation, positivity, the writing process/business, and creating an amazing life. He's a prolific reader as well. MJ currently resides in south New Jersey with his wife and two feline overlords (cats).
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