About this series
Three shells. One rat. With one chance to win and two to lose, which do you choose?
Thanks to the turncoat's gambit, the investigation has forced the CBI team to split up. After witnessing the birth of a potential new conspiracy, Onima and Jace are stuck at AECC headquarters while Kara and a small team are trapped at a distant station on the other side of the Confederation.
All of them are up against politicians and uber-wealthy businesspeople, some of whom seem to be doing illicit things to get even more obscenely rich. Worse, they're using clones as scapegoats for further distractions and misdirection.
As the team works to understand the situation, they find more questions than answers, another Bureau team with a seemingly indifferent work ethic, and have more than one near-fatal encounter.
If they fail, it could mean a breakdown of the Confederation, the economy, and throw the galaxy into chaos. Can they keep clonekind, the CBI, and the Confederation out of the crosshairs?
To win this game, the team is going to need to turn over every shell.
Titles in the series (6)
- Unexpected Witness: Forgotten Fodder, #1
1
When a highly-placed businessman and two clones are murdered, Marshal Onima Gwok of the Confederation Bureau of Investigation (CBI) gets assigned the case. But nothing quite adds up. Is there something more insidious going on? There is just one witness – a clone. When the war ended ten years ago, the clones who had fought it were discarded, forgotten, and became second-class citizens of the new confederation. Jace Rojas, designated AC J7-2247, is an infantry clone. When he proves to be more helpful than just being a witness to a murder, Onima decides to bring Jace along to join her team as they look for answers across multiple solar systems. But every question seems to produce no answers - only more questions. Will this be the start of a new war - or something worse?
- Unraveling Conspiracy: Forgotten Fodder, #3
3
Betrayal! The mole has shown their true colors. An act of sabotage has produced dire consequences for Marshal Onima Gwok, Deputy Marshal Kara Martinez, and infantry clone Jace Rojas. But the investigation into the vast conspiracy to use clones to topple the Confederation is far from complete. Adding a new and skilled replacement for the traitor, the team continues to bring together the disparate pieces of the puzzle. But Onima paid for her trust before – can she, and the team, trust again? There are other dangers lurking in the shadows. Insidious forces will stop at nothing to bring their plan to fruition – and conspirators remain inside the CBI, the monopolistic business entity that is Gray and Chuang, and possibly the Confederation itself. Traveling across space from colony to colony, the team is leaving no clue uninvestigated. The conspiracy is unraveling – but the clock is ticking. Can they pull all the loose threads before it's too late?
- The Clone Conundrum: Forgotten Fodder, #2
2
Infantry Clone Jace Rojas and CBI Marshal Onima Gwok have uncovered a sinister plot, but in the quest for more answers, all they find are new questions. As they continue the investigation into the murder of the business executive, more evidence of a vast conspiracy to topple the government using clones emerges. In addition to Jace, Onima relies heavily on her team. Specifically, brilliant cryptanalyst and former hacker Feroz Jones, medical examiner Dr. Maira Patel, and pilot Yael Amber. Onima has been warned that someone on her team is sharing information with CBI higher-ups potentially tied to the late executive's company...and the conspirators. When Deputy Marshal Kara Martinez is assigned to the team by a suspect CBI director, Onima can't help but wonder if she will be a help - or a hindrance. How do the conspirators intend to use the clones to overthrow the Confederation leadership? And what obstacles will the mole throw in the way of Onima, Jace, and the team as they attempt to solve the clone conundrum?
- Bold Moves: Forgotten Fodder, #4
4
Time's up! All the pieces are in place and the conspirators have set their plot in motion. Confederation Bureau of Investigation (CBI) Marshal Onima Gwok, Deputy Marshal Kara Martinez, and clone Jace Rojas must use every resource available to them to halt the conspiracy in its tracks. But the CBI has been compromised. Onima and her team must work to not only save the Confederation – but the lives of tens of thousands of clones throughout colonial space. Taking Jace, the unexpected witness, across space and through the clone conundrum to unravel the conspiracy has been all about bold moves. Not just for Onima and her team - but the conspirators. Will Jace and his companions end the conspiracy – or will the conspirators end them?
- Turncoat's Gambit: Forgotten Fodder, #5
5
Rats have a way of finding their way back home. When the war between the colonies ended, the clones who had fought it were discarded, forgotten cannon fodder relegated to second-class citizens of the new Confederation. After uncovering a plot to topple the Confederation, infantry clone Jace Rojas joined Marshal Onima Gwok's team and helped bring down the conspirators. For his selfless service, Jace was made the first clone deputy marshal in the CBI. Now the turncoat cryptanalyst who betrayed his team is back, threatening the very existence of the Confederation with another convoluted conspiracy to overthrow it. Onima, Jace, and the team must find the traitor before his hacks irreparably harm the hard-won credibility of the Confederation. What is the turncoat's gambit? Will this undo clonekind's gains for greater acceptance? Most importantly, are they already too late to stop the rat and his associates from destroying everything they hold dear and have sworn to defend and protect?
- Shell Game: Forgotten Fodder, #6
6
Three shells. One rat. With one chance to win and two to lose, which do you choose? Thanks to the turncoat's gambit, the investigation has forced the CBI team to split up. After witnessing the birth of a potential new conspiracy, Onima and Jace are stuck at AECC headquarters while Kara and a small team are trapped at a distant station on the other side of the Confederation. All of them are up against politicians and uber-wealthy businesspeople, some of whom seem to be doing illicit things to get even more obscenely rich. Worse, they're using clones as scapegoats for further distractions and misdirection. As the team works to understand the situation, they find more questions than answers, another Bureau team with a seemingly indifferent work ethic, and have more than one near-fatal encounter. If they fail, it could mean a breakdown of the Confederation, the economy, and throw the galaxy into chaos. Can they keep clonekind, the CBI, and the Confederation out of the crosshairs? To win this game, the team is going to need to turn over every shell.
MJ Blehart
MJ BLEHART has been writing fantasy and sci-fi/space opera all his life, the first when he was nine years old. Star Wars and Star Trek were some of the biggest influences in his youth. He is a history aficionado. MJ has been a member of the Society for Creative Anachronism (SCA - a medieval re-enactment society) for over thirty years. As part of the SCA he studies and teaches 16th century rapier combat (fencing) and court heraldry, enjoys archery, and spending time with friends. When not writing sci-fi and fantasy, MJ blogs regularly, exploring mindfulness and creating an amazing life. He strives to live a kickass life and consciously create his reality (and sharing that process to help others do the same). MJ lives in New Jersey just outside of Philadelphia with his wife and their three feline overlords.
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