About this series
In the action-packed series finale, Margo Murphy is on the warpath.
Life on Thesan is stable, almost ordinary -- just what Margo wants. She thinks the colony's challenges are behind them. She thinks it is time to start building her life with her husband, Gary. But her biggest challenge is yet to come.
The colony needs an income, and the rich deposits of minerals on the planet's surface offer a solution. But when the eagerly-anticipated mining ship arrives, Margo suspects it has a hidden agenda. Nigel West is still out there, and the colony he's tried and failed to destroy now also harbours rebels that his Conglomerate would love to get their hands on.
When the mining ship reveals its evil plans and kidnaps two of the colonists, Margo leads the team to get them back. Outgunned, outnumbered, and out of time, they attack the invaders in normal and virtual space in an attempt to rescue their people. But is it enough?
Fighting in a last-ditch effort to save her fellow colonists, her family and now the future of humanity, Margo has to win…and all she has is a sledgehammer and her wits.
Titles in the series (4)
- Day 115 on an Alien World: Settler's Chronicles, #1
1
A barren world. A crashed colony ship. A saboteur at work. After a tarnished military record leaves her unable to find work on Earth, Margo is hunting for a fresh start. A colonizing mission heading to a new world creates the perfect opportunity—or at least that's what she thinks. Strapped into a crashing colony ship, she realizes how wrong she is. On the ground of their destination planet, the straight forward colonizing mission becomes a scramble for survival. Her new world is harsh and unforgiving. Accidents keep happening. Too many to blame on bad luck alone. The trail of evidence leads Margo to a startling conclusion—one of her fellow colonists is a saboteur. Tomorrow is the colony's first communications window with Earth and their only chance to send a message home. With the fate of the colony at stake, will Margo stop the saboteur before it's too late?
- Far Side of the Moon: Settler's Chronicles, #2
2
Margo Murphy is running out of time in a borrowed body. Last night, Margo and her fellow colonists survived The Conglomerate's efforts to destroy them. Now all she wants is to build a peaceful life away from the corporate monopoly dominating Earth. But a virus has infected the colony's AI, threatening their life support. The virus is only a symptom of a deeper evil, the culmination of a cold war conducted in secrecy for almost two centuries reaches its zenith in an enigmatic boy, abandoned to die on their world. To purge the virus, save the boy and protect the colony, Margo needs information from The Conglomerate's headquarters orbiting Earth, but she's in another solar system without a spaceship. Her only option is an experimental technology to project her mind across the galaxy. Will Margo gain access The Conglomerate's secrets to save her world, or will her mind be lost forever in the cold void of space?
- Abandoned Ships, Hijacked Minds: Settler's Chronicles, #3
3
Against the odds, the Thesan colony—Margo's new home—is starting to thrive. However the group wasn't the first colony ship sent through the wormhole to settle a new solar system. Two other ships came before, and repeated efforts to communicate with them only return silence. Margo wants to remain a recluse hiding in her greenhouse away from the other colonists, especially her husband Gary. She wants to keep the side-effects of her last battle with the megalomaniac leader of The Conglomerate to herself. She certainly doesn't want to go traipsing across the solar system in search of the missing colonists. But nothing ever goes how she wants it to—especially now that they have a space-worthy, if antiquated, ship to investigate what happened to those other colonies. Reluctantly, she joins an awkward coalition of colonists and former insurgents on a mission to solve the mystery of what happened to the colonies that came before. In the end, what Margo finds changes everything.
- The Alien Artifact: Settler's Chronicles, #4
4
In the action-packed series finale, Margo Murphy is on the warpath. Life on Thesan is stable, almost ordinary -- just what Margo wants. She thinks the colony's challenges are behind them. She thinks it is time to start building her life with her husband, Gary. But her biggest challenge is yet to come. The colony needs an income, and the rich deposits of minerals on the planet's surface offer a solution. But when the eagerly-anticipated mining ship arrives, Margo suspects it has a hidden agenda. Nigel West is still out there, and the colony he's tried and failed to destroy now also harbours rebels that his Conglomerate would love to get their hands on. When the mining ship reveals its evil plans and kidnaps two of the colonists, Margo leads the team to get them back. Outgunned, outnumbered, and out of time, they attack the invaders in normal and virtual space in an attempt to rescue their people. But is it enough? Fighting in a last-ditch effort to save her fellow colonists, her family and now the future of humanity, Margo has to win…and all she has is a sledgehammer and her wits.
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