Spellheart Series
Written by Marvin Knight
Narrated by Sean Hardisty
3/5
()
About this series
Far from the Hearthwood, his enemies plot against him. The Cult of the Unblinking Eye schemes. An arrogant Satyr King demands. A swarm of dragons hungers. And an evil twin has plans of his own.
At home, the Hearthwood has never been better. With Sam and Dean at his side once again, Theo thinks his days of battle and struggle are behind him. Now's the time to build and raise his family to face the future.
But his enemies are not dead, and not all his foes are conquered. And now with a family to protect, the stakes have never been higher.
For as Theo's power has grown, so too has that of his foes. Caught up in schemes that span worlds, the Sorcerer realm won't be enough to keep him and his clan alive. Even the power of The Wanderer won't grant him an edge against enemies with just as many tricks up their sleeves.
Theo will have to dig deep down and draw forth that old grit and determination to protect all that he holds dear.
Contains mature themes.
Titles in the series (9)
- Zeal of the Mind and Flesh
1
Hot elf girls, magic powers, and an inter-dimensional spaceship. What more could a nerd ask for? When Theodore visited the new animatronic strip club in town, he didn't expect the elves the facility was famous for to be actual flesh-and-blood elves. And he definitely didn't expect to find an inter-dimensional phone booth tucked away in the back room. But find them he did, and before he knew it he'd been sent to a strange and exotic land. Among The Ten Thousand Worlds, power is free for any with the will and talent to take it. Here, elves practice immortal cultivation, gathering power to increase their personal strength and pursue eternal life. Theo must survive and gather allies, with whom he may just be able to build the greatest clan of all time, all while growing the mysterious power of the game-like interface passed down to him by the alien wizard, and the spaceship he has inherited. Contains mature themes.
- Memories of the Reborn
3
One man's will forged a clan from scattered and broken tribes. But when enemies from afar eye his tiny forest, can he defend what he has built? The Hearthwood Clan now exists in more than name. Theo has crowned himself patriarch, and most of the tribal chiefs are now matriarchs at his side. But his troubles are not over. Not all the tribes have sworn their fealty, and Theo will need every elvish cultivator he can muster to oppose the ominous shadows that loom over the forest. Undead plague the land. A four-tailed monster lurks in the woods. Honorless slavers eye elves with greedy eyes. An unblinking eye gazes down, filled with malevolence. To face these threats, the Hearthwood Clan must rise to new heights and cultivate their way to power beyond anything they have ever dreamed of. Contains mature themes.
- Secrets of the Hearthwood
2
With enemies at the gates and trouble at home, a man must defend his clan armed only with his magical martial arts and a futuristic spaceship fortress. His enemies won't know what hit them. After finally defeating the Matriarch of the Crimson Dragon clan, Theo's left with a disunited group of tribes swearing loyalty to him in name only. And why should they? He's got no towering fortress. No chests of gold. No loyal army. Yet. With nothing but his wits, his new (extremely attractive) friends, and his AI companion, Theo has to bring the Hearthwood forest together to face a looming threat. But the Hearthwood forest is old and filled with secrets. And very few of them are friendly. Contains mature themes.
- Legacy of Vanished Friends
4
In a city of flying mountains and magic palaces, a man must hunt for his lost friends and face the legacy they left behind. Theo's family is safe, but the Ten Thousand Worlds are still rife with both danger and opportunity. His old friends are missing, but now Theo's finally caught their trail. For the first time since coming to this strange world of elves and cultivation, Theo must leave the Hearthwood Forest and see the world beyond the trees. Outside, enemies lurk in wait, eager to tear apart everything Theo has built. But Theo's no longer a wide-eyed and wondrous human. Now, he's got teeth of his own. Contains mature themes.
- Chief of the Blackgorge
5
A man must repay his debts. Especially when he owes those debts to the princess of the realm. Luckily, she only asks that Theo stay in the palace as her guest. That should be an easy debt to pay, but trouble is afoot in the land and no number of royal dinners or palace balls will stop it. In the city itself, Countess Frostweaver has made a new associate with the face of an old friend. To the east and west, the Cult of the Unblinking Eye is plotting against Deania with its neighbors. To the south, the orcs are making moves that suggest they're finished with the long-held peace treaty signed generations ago. Things aren't good in Deania, and the princess needs all the help she can get. As one of the few people she trusts, Theo must leave the capital to resolve the growing tension with the orcs to the south. But fate has other plans when his diplomatic mission takes him to the orc homeworld to meet the Blackgorge Tribe. The Ten Thousand Worlds is a bigger place than Theo could have imagined. He must strengthen his clan and himself if he is to prepare for these new challenges. Before, the princess saved the Hearthwood Clan. Now, it's Theo's turn to repay the favor. Contains mature themes.
- Champion of Deania
6
Surrounded by enemies and against impossible odds. That's just another ordinary day for Theo, the Patriarch of the Hearthwood Clan. After returning from the World of Struggle and Strife with the title of chief, Theo must defend his home once more. Theo's power has grown by leaps and bounds, and many new opportunities have presented themselves. He must use what little time he has to embrace the World Titan Fiendbody, which will give him the power to fight these many foes. With the strength of a champion and an iron will, Theo must rally himself to slay the enemies of the Hearthwood. Only then can he help Princess Tivana save Deania from the forces of the Cult of the Unblinking Eye. Contains mature themes.
- Spire of Blood
7
The portals are open and the orcs have come to the World of Sanctuary and Serenity. Theo has rallied a mighty horde at his back. As the orc Wargod said to him, the Patriarch of the Hearthwood Clan can't save Deania, but the Chief of the Blackgorge Tribe can. With an army at his back, Theo plans to do just that. The nations surrounding Deania have decided to attack. But while they're away, who's going to be protecting their homes? Theo plans to lead the orcs who would have invaded Deania into the lands of their enemies instead. In doing so, he hopes to drive this enemy army away before Countess Frostweaver finishes whatever she's planning back in the capital. For fans of cultivation, Gamelit, and adventure. Contains mature themes.
- King of the Satyrs
9
Father, Patriarch, Conqueror. Theo's done it all, and he's ready to settle down. But his enemies have other plans. Far from the Hearthwood, his enemies plot against him. The Cult of the Unblinking Eye schemes. An arrogant Satyr King demands. A swarm of dragons hungers. And an evil twin has plans of his own. At home, the Hearthwood has never been better. With Sam and Dean at his side once again, Theo thinks his days of battle and struggle are behind him. Now's the time to build and raise his family to face the future. But his enemies are not dead, and not all his foes are conquered. And now with a family to protect, the stakes have never been higher. For as Theo's power has grown, so too has that of his foes. Caught up in schemes that span worlds, the Sorcerer realm won't be enough to keep him and his clan alive. Even the power of The Wanderer won't grant him an edge against enemies with just as many tricks up their sleeves. Theo will have to dig deep down and draw forth that old grit and determination to protect all that he holds dear. Contains mature themes.
- Web of the Timeweavers
8
Theo's old friends are just out of reach, but it's past time he went looking for them. With the world safe and the Hearthwood Clan prospering more than ever, Theo finally has both the opportunity and the power to go looking for Sam and Dean, who went missing hundreds of years ago. There's much to do at home, but once his affairs are settled, Theo plans to chase their trail and figure out what happened to them so that he can bring them home. Contains mature themes.
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