General Raj Whitehall Series
Written by Eric Flint, S.M. Stirling, Tony Daniel and David Drake
Narrated by Franklin Pierson
4/5
()
About this series
Duisberg is one of thousands of planets plunged into darkness and chaos by the collapse of the galactic republic, but where other worlds have begun to rebuild a star-travelling culture, Duisberg remains in an uneasy balance between mud-brick civilization and bloodthirsty barbarism.
The people of Duisberg have a god: Zentrum, a supercomputer from the ancient past. Zentrum has decided to avoid another collapse by preventing civilization from rising from where it is. This is known as the Stasis. And because even a supercomputer and the powerful religion which it founded cannot block all progress, Zentrum has another tool: every few centuries the barbarians sweep in from the desert, slaughtering the educated classes and cowing the peasants back into submission. These are the Blood Winds, and the Blood Winds are about to blow again.
This time, however, there's a difference: Abel Dashian, son of a military officer, has received into his mind the spirit of Raj Whitehall, the most successful general in the history of the planet Bellevue—and of Center, the supercomputer which enabled Raj to shatter his planet's barbarians and permit the return of civilization.
One hero can't stop the tide of barbarians unless he has his own culture supporting him. To save Duisberg, Abel must conquer the very land of his origin and attempt to destroy the computer A.I. “god” who has doomed his world to an everlasting Dark Age. Abel is a heretic, but now he must go beyond and become—THE SAVIOR.
Titles in the series (10)
- The Anvil
3
With the aid of a sentient battle computer, Raj Whitehall and his band of sworn Companions struggle to reunite the entire planet of Bellevue and find their mission impeded by Barholm Clerett.
- The Forge
1
On a planet that was once part of a vast interstellar civilization, humans survive on the edge of barbarism amid the ruins of the once-great empire
- The Hammer
2
A monolithic computer is using General Raj Whitehall to reunite the planet and start humanity back on the road to technological achievement, but armies of musket- and saber-wielding barbarians stand in the way.
- The Steel
4
On a mission to reunite the planet Bellvue, Raj Whitehall and his men must conquer a group of barbarians or else his civilization could plunge into an era of darkness.
- The Sword
5
For five years Raj Whitehall has led his men across the face of the planet Bellevue. With saber and bayonet he has conquered one barbarian nation after another. Now his greatest enemy is his own overlord, Barholm Clerett, who’s so paranoid of Raj’s victories that he is reduced to only one thought: Raj Whitehall must die.
- The Reformer
7
On this planet, humans had forgotten their heritage—until it came looking for them! After the collapse of the galactic Web, civilizations crumbled and chaos reigned on thousands of planets. Only on planet Bellevue was there a difference. There, a Fleet Battle Computer named Center had survived from the old civilization. When it found Raj Whitehall, the man who could execute its plan for reviving human civilization, he and Center started Bellevue back on the road leading to the stars; and when Bellevue reached that goal, Center sent copies of itself and Raj to the thousands of worlds still waiting for the light of civilization to dawn. On Hafardine, civilization had fallen further than most. That men came from the stars was not even a rumor of memory in Adrian Gellert's day. The Empire of Vanbret spread across the lands in a sterile splendor that could only end in another collapse, more ignominious and complete than the first. Adrian Gellert was a philosopher, a Student of the Grove. His greatest desire was a life of contemplation in the service of wisdom … until he touched the "holy relic" that contained the disincarnate minds of Raj Whitehall and Center. On that day, Adrian's search for wisdom would lead him to a life of action, from the law-courts of Vanbret to the pirate cities of the Archipelago and battlefields bloodier than any in the history he'd learned. The prize was the future of humanity.
- The Chosen
6
The hottest team in military SF is back in action—with Book I of a red-hot sequel to The General series! Planted by interstellar probes on hundreds of human-occupied worlds, the downloaded personalities of Raj Whitehall and the ancient battle computer known as Center work together for planetary unity. Their goal is to prepare those worlds for membership in the Second Federation of Man. But on one planet they do the opposite: on Visager they work to prevent unity. For on Visager a nation-state of vicious militarists is about to start the final war to unite their world—once that is accomplished and their technology has matured they will turn outward, bringing their fatal racist infection to the stars. John Hosten is the son of a high general of the Chosen. Jeffrey Fair is the son of an admiral of the only nation on Visager that might be capable of halting the onslaught. Through a strange twist of fate they have become as brothers united in their hatred of all that the Chosen hope to do. Only they—with the aid of the disembodied voices of their mentors from the stars—stand between eternal tyranny for their world and eternal war for the galaxy.
- The Tyrant
8
On the planet Hafardine, civilization must rediscover progress or collapse. Adrian, guided by disembodied electronic mentors from space, has brought gunpowder and steam power to the Kingdom of the Isles to break the stranglehold of the Empire. But he will have to avoid being killed by the suspicious king he serves, by the barbarians he must recruit, and even by his insanely vengeful brother.
- The Heretic
9
ABEL DASHIAN'S WORLD DOESN'T NEED A HERO Duisberg is one of thousands of planets plunged into darkness and chaos by the collapse of the galactic republic, but where other worlds have begun to rebuild a star-travelling culture, Duisberg remains in an uneasy balance between mud-brick civilization and bloodthirsty barbarism. The people of Duisberg have a god: Zentrum, a supercomputer from the ancient past. Zentrum has decided to avoid another collapse by preventing civilization from rising from where it is. And because even a supercomputer and the powerful religion which it founded cannot block all progress, Zentrum has another tool: every few centuries the barbarians sweep in from the desert, slaughtering the educated classes and cowing the peasants back into submission. These are the Blood Winds, and the Blood Winds are about to blow again. This time, however, there's a difference: Abel Dashian, son of a military officer, has received into his mind the spirit of Raj Whitehall, the most successful general in the history of the planet Bellevue—and of Center, the supercomputer which enabled Raj to shatter his planet's barbarians and permit the return of civilization. One hero can't stop the tide of barbarians unless he has his own culture supporting him. To save Duisberg, Abel must break the power of Zentrum. With the help of Raj and Center, Abel Dashian must become … THE HERETIC!
- The Savior
10
From heretic to savior Duisberg is one of thousands of planets plunged into darkness and chaos by the collapse of the galactic republic, but where other worlds have begun to rebuild a star-travelling culture, Duisberg remains in an uneasy balance between mud-brick civilization and bloodthirsty barbarism. The people of Duisberg have a god: Zentrum, a supercomputer from the ancient past. Zentrum has decided to avoid another collapse by preventing civilization from rising from where it is. This is known as the Stasis. And because even a supercomputer and the powerful religion which it founded cannot block all progress, Zentrum has another tool: every few centuries the barbarians sweep in from the desert, slaughtering the educated classes and cowing the peasants back into submission. These are the Blood Winds, and the Blood Winds are about to blow again. This time, however, there's a difference: Abel Dashian, son of a military officer, has received into his mind the spirit of Raj Whitehall, the most successful general in the history of the planet Bellevue—and of Center, the supercomputer which enabled Raj to shatter his planet's barbarians and permit the return of civilization. One hero can't stop the tide of barbarians unless he has his own culture supporting him. To save Duisberg, Abel must conquer the very land of his origin and attempt to destroy the computer A.I. “god” who has doomed his world to an everlasting Dark Age. Abel is a heretic, but now he must go beyond and become—THE SAVIOR.
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