About this series
The tide is forever. It churnes. It hungers. And when the waves rise, they scatter men's darkest memories along the shores.
With the destruction of their caravan-city, Zaira, Hain, and Salar were left without their mentor. Their only hope lies in the mysterious Secret Rooms dotted around the desert, but to save Nazrik, they must return to a place they never wanted to: the port city of Kahlaran.
But Kahlaran isn't how it was before.
Guided by Sethar, the strongest human magician running from his own guilt, they must find their footing among the streets controlled by soldiers, chasing question not only about saving Nazrik, but about the whole of djinnkind.
Meanwhile, Tamen, now the successor to Kahlaran's throne, strives to prove his worth as a commander. When his fate falls into the hands of Seiran's most dangerous man, Prince Idranil of the Golden Light, he must find the strength and cunning to survive – and decide about the kind of man he wants to be.
Under the scorching Sun, new friendships are forged, and old friends' paths cross again. All must pick a side, before the Gate opens, and the sea floods through, drowning the sands in sorrow.
Titles in the series (3)
- Shackles of the Storm: Spirits of Seiran, #1
1
How different is a powerless djinn from a mere human? In the fractured desert kingdom of Seiran, the demons of wind, fire, and waves faded into fairy tales. But when a cult of strangers arrive looking for a djinn, people are forced to ponder the possibility someone around them is more than they seem. And to worsen this thought, the strangers are asking for Zaira, a fugitive and alleged murderer. Zaira is a djinn indeed, but she's no killer. A thief maybe, a criminal sentenced into a human body, but she has nothing to do with any human deaths. She's without power, only helped by the brash mercenary Ezair, striving to untangle this web of intrigue before either the guards or the cult gets to her, leaving the real killer on the loose. They soon realize that Zaira isn't the only djinn in town, and this simple murder isn't so simple either. As the pair forms an unlikely friendship, gathering allies from Kahlaran's highest and lowest class, a much larger conspiracy unfolds, and enemies more powerful than they could imagine reveal themselves. Discovering the truth isn't just personal now - it might be the only option to prevent the war about to engulf the desert. When swords and wits fail, can Zaira break the shackles locking away her powers - or will they succumb to the manipulation of their foes. Shackles of the Storm is a blazing adventure in a world of magic, miracles, and demons, where nothing is as they seem.
- Caravan of Fire: Spirits of Seiran, #2
2
Grief is like a desert mirage. It paints the world differently, luring even the best towards danger. Zaira wanted nothing other than to leave everything behind, hiding among the wandering caravan-city of An Ramash. Struggling with her pain of loss and blossoming djinn powers under the tutilage of the fabled Nazrik, her new life comes to a sudden change with the arrival of yet another djinn. Harboring this new fugitive brings them face-to-face against enemies both old and new. Hain, Ezair's childhood friend is only one of the many dangers hunting them, and all pale compared to the leader of the fanatical Court of Fire. Meanwhile, the palace of Shardiz is in uproar after the appearence of a crippled mejai girl. Sethar, brother to the prince is tasked with looking after the murderous magician, using the girl's wits to uncover secrets left behind by a civilization more ancient than the Old Garden. Following the trail of the mysterious Forebearers, Sethar discovers troubling details about both his quest and his passionless assistant. As their lives converge, sparking a heated turn of events, old wounds need to close and grudges be forgotten, lest the whole world be timber to the flames. The adventure continues in the magical desert of Seiran, with more secrets, deadlier plots, and even more on the line.
- Gate of the Sea: Spirits of Seiran, #3
3
The tide is forever. It churnes. It hungers. And when the waves rise, they scatter men's darkest memories along the shores. With the destruction of their caravan-city, Zaira, Hain, and Salar were left without their mentor. Their only hope lies in the mysterious Secret Rooms dotted around the desert, but to save Nazrik, they must return to a place they never wanted to: the port city of Kahlaran. But Kahlaran isn't how it was before. Guided by Sethar, the strongest human magician running from his own guilt, they must find their footing among the streets controlled by soldiers, chasing question not only about saving Nazrik, but about the whole of djinnkind. Meanwhile, Tamen, now the successor to Kahlaran's throne, strives to prove his worth as a commander. When his fate falls into the hands of Seiran's most dangerous man, Prince Idranil of the Golden Light, he must find the strength and cunning to survive – and decide about the kind of man he wants to be. Under the scorching Sun, new friendships are forged, and old friends' paths cross again. All must pick a side, before the Gate opens, and the sea floods through, drowning the sands in sorrow.
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