About this series
Fighting their way through the lands of Norse Gods the companions suffer most the fears they brought with them!
To save two companions, a Druid Seer leads five Christian Saxons through a mystical portal. The portal drops them onto the roots of Yggdrasil, the legendary Norse Tree of Life.
Tracing ghostly footsteps, they confront the realm of Hel, Norse Goddess of Death. Hel welcomes and befriends them, offering gifts only a Norse goddess could give.
Unwilling to suffer eternity in the Land of the Unfortunate Dead, the companions escape Niflhiem. Chased by Hel and her father, Loki, they race through each realm of Norse Mythology.
Can they evade a Norse God and his daughter to reach the Gates of Valhalla? The dooms of three universes balance upon the fate of one Viking warrior!
Quest for Valhalla: Book 3 of the "The VIKINGS! Trilogy".
"OOHH! the sweet agony of the third book of a trilogy! You want to know what happened, how it ended. Yet also you don't want to come to the end. Worth reading twice or more."
--Johann
"I loved the friendships that formed out of unlikely characters. They learned how to get along out of survival, yet became best of friends."
--Karen Myers
"A totally captivating read, exciting, complex, detailed, rich. The reader is drawn into a plot of intricate circumstances and questionable decisions that throw our companions together, struggling to get along with each other, combative, yet instinctively cooperating out of sheer terror for their very lives."
--Dayna M. Andrew
Titles in the series (3)
- DeathQuest: The VIKINGS! Trilogy, #1
1
Aging Eric Bjornson seeks his 'glorious death' to enter Valhalla ... but his Christian companions refuse to sacrifice their lives to insure his death! Determined to earn his ride with the Valkyrie, aging Eric Bjornson sails into England ... chased by 7,000 Norse warriors. Escaping their siege, and hunted by Saxon nobles, Eric leads his companions on his fatal quest to start an unneeded war. Yet, assaulted by terrors older than Norse mythology, camaraderie swells, and the Christians decide their only hope of survival is to convert pagan Eric, to convince him to give up his eternity in Valhalla. Eric refuses their attempts, and soon his Norse ways infuriate his gentle companions. Yet, before they abandon him, an aged Saxon prostitute and a snobbish Druid priest crush their hopes ... and force them onto a quest to enter the legendary realm of Yggdrasil, home of the Norse Gods! DeathQuest: Book 1 of the "The VIKINGS! Trilogy". "A darkly fascinating read with an almost fanatical attention to historical details of the Viking age. If you want your historical fiction with seriously accurate history, this series is for you!" --Mike Brown "DeathQuest pulls you in from the first paragraph and never lets you go." --James H. Pinto II "A brash and brazen Norseman, a fresh new castle guard, an old stable master, a baron's daughter, and a woman of striking beauty. What do these people have in common? Nothing … but adventure!" --Johann "Once I got started I had to read the entire trilogy straight through! You want books that make you wonder about deeper subjects like religion and prejudices? You got it!" --Ken Shipman "DeathQuest started with a kick and kept ramping up in tension and inner-turmoil." --David Dawes "Imagine a book where all of the best features of historical fiction are blended with all that is delightful about fantasy, where the story seamlessly blends history and mythology into high fantasy." --Josephine Billingsley "DeathQuest is completely engrossing and mesmerizing, pulling the reader into the world of The Vikings! and submerging them in a fast-paced tale of betrayal, bravery, and intrigue." --Margaret Shane
- The Mourning Trail: The VIKINGS! Trilogy, #2
2
The deadly costs of Karl, Roselyn, and Eloise's previous adventures spark new dangers! Mourning the loss of one companion, the survivors find themselves hunted outlaws. Then they learn that the horrible doom of their lost companion may still be averted. Loyal to their friend, the companions embark on a quest to rescue a lost soul. Backtracking the swath of destruction they caused, the companions endure bitter regrets ... and new relationships. Then a monstrous curse they thought defeated returns, and they are forced to accept an impossible quest: to follow the snotty Druid Seer on his search for a mystical, hidden portal and invade the lands of the Norse Gods! The Mourning Trail: Book 2 of the "The VIKINGS! Trilogy". "The continuing saga of Eric and his companions, going places I didn't expect: Battles: large, small, and internal. Brains, Brawn, Magic, Faith, and Myths: it has it all." --Johann "The action sequences were of the breath-taking, edge of your seat, nailbiting, down to the wire variety." --John Myers "Daring juxtaposition: each character comes with their own perspectives on mythology and religion, and then they experience those mythologies directly." --Leith McCombs "It's fantastic that the author did his research. It made the books much more enjoyable." --Ambriel Bauer
- Quest for Valhalla: The VIKINGS! Trilogy, #3
3
Fighting their way through the lands of Norse Gods the companions suffer most the fears they brought with them! To save two companions, a Druid Seer leads five Christian Saxons through a mystical portal. The portal drops them onto the roots of Yggdrasil, the legendary Norse Tree of Life. Tracing ghostly footsteps, they confront the realm of Hel, Norse Goddess of Death. Hel welcomes and befriends them, offering gifts only a Norse goddess could give. Unwilling to suffer eternity in the Land of the Unfortunate Dead, the companions escape Niflhiem. Chased by Hel and her father, Loki, they race through each realm of Norse Mythology. Can they evade a Norse God and his daughter to reach the Gates of Valhalla? The dooms of three universes balance upon the fate of one Viking warrior! Quest for Valhalla: Book 3 of the "The VIKINGS! Trilogy". "OOHH! the sweet agony of the third book of a trilogy! You want to know what happened, how it ended. Yet also you don't want to come to the end. Worth reading twice or more." --Johann "I loved the friendships that formed out of unlikely characters. They learned how to get along out of survival, yet became best of friends." --Karen Myers "A totally captivating read, exciting, complex, detailed, rich. The reader is drawn into a plot of intricate circumstances and questionable decisions that throw our companions together, struggling to get along with each other, combative, yet instinctively cooperating out of sheer terror for their very lives." --Dayna M. Andrew
Jay Palmer
When not writing, Jay Palmer is often seen waltzing or doing the hustle upon dance floors all around Seattle. Born extreme ADHD at Tripler Army Medical Center, Honolulu, Hawaii, Jay grew up on military base, moving to a new city every two years. Jay Palmer has always sought the novel and the obscure, and joined numerous fringe groups as a teenager, including Wicca in 1972, the Markland Medieval Mercenary Militia in 1974, Puget Sound Star Trekkers and the Society for Creative Anachronism in 1979 (where he fought his way to become a knight, herald, seneschal, and autocrat), and working ConCom for Norwescons 2-6. Today Jay Palmer rides a Kawasaki Vulcan and leads a quiet life working as a Technical Writer for major software firms, including Microsoft, Attachmate, and the Walt Disney Internet Group. Jay is always looking for the next party, interesting people to meet, and new places to dance.
Read more from Jay Palmer
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