About this series
Some gifts are meant to be shared...
At first he tried to run. Then he made a stand.
But no matter how many genetically-engineered monsters John Sullivan puts down, there always seems to be more where they came from. The conspiracy eroding the New Global Republic goes both higher and deeper than anyone ever imagined, and the fractious nature of the players has accelerated the timetable for global civil war beyond anyone's ability to stop it.
John Sullivan is used to impossible odds, and his pugnacious nature leaves him no choice but to fight till the very end. Winning may not be possible, but you can always make the other guy bleed. Sometimes that's enough. Abilities that have never brought Sullivan anything but pain and misery are all that stand between a bright future in the hands of one special child and an endless reign of terror under yet another fascist hegemony. Can one man hope to defeat such odds?
Perhaps not. But what about a uniquely gifted fighter, a terrible goddess, a giant, and a nine-year-old genius?
Maybe there is a chance after all...
Titles in the series (3)
- Sullivan's Run: Hegemony, #1
1
John Sullivan didn't ask to be born, and he certainly didn't ask to be crazy. But that's what happens when somebody else gets to pick out your DNA. Under the Genetic Equity Act of 2141, all artificial modifications granting 'unfair advantage' belong to society. As the genetically engineered son of a famous mobster, Sullivan's physical gifts and illegal provenance condemn him to a life of government service hunting and apprehending others like himself. It's a perfect fit for Sullivan. Cursed with a state of unending aggression and neurologically inhibited from interacting with his anger, fieldwork is the only place he can explore his psychological demons without revealing how unhinged he really is. A disconcerting shift in his volatile mental state becomes frantic race against time when a brilliant scientist disappears with a groundbreaking discovery.The trail takes him inside a lawless underground metroplex filled with revolutionaries and refugees, where his badge is a one way ticket to an ugly death. Deep beneath the surface, new trials and unpleasant discoveries will challenge everything he knows about himself and his place in the world. Is John Sullivan a hero? A psychopath? Not even he knows for sure, and finding out means running a dangerous gauntlet of ruthless enemies. Whatever the answer, the world will be a very different place after the last brutal strides of: SULLIVAN'S RUN
- Sullivan's Stand: Hegemony, #2
2
John Sullivan is all done running. A hunted, haunted man, the genetically modified fighter takes to the streets in search of his mobster father and answers to some very tough questions. The answers he gets take Sullivan and his allies to the far corners of the continent where he must confront the terrifying consequences of genetic engineering practices unencumbered by morality. For some people, the last war never ended, and for others the next one has already begun. A mysterious woman, a new foe, and the horrifying truth of what has been going on since the end of the great war gnaws at Sullivan's fragile sanity. Will this journey through his own personal heart of darkness finally break Sullivan's tenuous control over his dark side? Even he doesn't know for sure. But one thing is certain. The time for running is over. With the enemy at the gates and time running out, Sullivan is not giving up an inch. Not this time. This time John Sullivan is making a stand.
- Sullivan's Gift: Hegemony, #3
3
Some gifts are meant to be shared... At first he tried to run. Then he made a stand. But no matter how many genetically-engineered monsters John Sullivan puts down, there always seems to be more where they came from. The conspiracy eroding the New Global Republic goes both higher and deeper than anyone ever imagined, and the fractious nature of the players has accelerated the timetable for global civil war beyond anyone's ability to stop it. John Sullivan is used to impossible odds, and his pugnacious nature leaves him no choice but to fight till the very end. Winning may not be possible, but you can always make the other guy bleed. Sometimes that's enough. Abilities that have never brought Sullivan anything but pain and misery are all that stand between a bright future in the hands of one special child and an endless reign of terror under yet another fascist hegemony. Can one man hope to defeat such odds? Perhaps not. But what about a uniquely gifted fighter, a terrible goddess, a giant, and a nine-year-old genius? Maybe there is a chance after all...
Andrew Vaillencourt
Andrew Vaillencourt would like you to believe he is a writer. But that is probably not the best place to start. He is a former MMA competitor, bouncer, gym teacher, exotic dancer wrangler, and engineer. He wrote his first novel, ‘Ordnance,’ on a dare from his father and has no intention of stopping now. Drawing on far too many bad influences including comic books, action movies, pulp sci-fi and his own upbringing as one of twelve children, Andrew is committed to filling the heads of readers with hard-boiled action and vivid worlds in which to set it. His work pulls characters and voices born from his time throwing drunks out of a KC biker bar, fighting in the Midwest amateur MMA circuit, or teaching kindergarteners how to do a proper push-up. He currently lives in Connecticut with his lovely wife, three decent children, and a very lazy ball python named Max.
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