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Hammers and Nails: The Fixer, #3
Head Space: The Fixer, #6
Hell Follows: The Fixer, #2
Ebook series11 titles

The Fixer Series

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About this series

Roland Tankowicz wasn't even legally a person anymore. 

The aging cyborg had never really recovered from being betrayed and enslaved by his superiors in the Army, and the final insult of being permanently classified as "defunct military ordnance" had been a bitter pill to swallow. For the last three decades, he's avoided dealing with this by drinking beer and working as a fixer for the crime families in 25th-century Boston. It's easy money when you're the kind of guy who is bullet-proof and can pick up a house. 

But then Lucia Ribiero stumbles into his favorite watering hole dragging a squad of bounty hunters behind her. Shadows from his own dark past, and old debts still unpaid conspire to drive the old war-horse out for one more mission. Like any good soldier, the mission is all that matters for Roland. 

What follows is action and adventure on a scale the galaxy may never recover from. In this volume be prepared to see Roland fight cyborgs, gangsters, mercenaries, crime lords, mutants and at least one angry corporate executive as he starts down the ugly path to redemption. The guns will blaze and fists will fly, but before the dust settles a whole galaxy's worth of mad science gone awry will learn a painful lesson about letting sleeping dogs lie. 

Collected here are the first three full-length novels in the critically-acclaimed tech-noir phenomenon known as: 

THE FIXER

LanguageEnglish
Release dateJul 7, 2017
Hammers and Nails: The Fixer, #3
Head Space: The Fixer, #6
Hell Follows: The Fixer, #2

Titles in the series (11)

  • Hell Follows: The Fixer, #2

    2

    Hell Follows: The Fixer, #2
    Hell Follows: The Fixer, #2

    Dockside is burning, and it’s up to everybody’s least favorite Army-surplus cyborg to fix it. It starts when somebody takes a hit out on Earth’s preeminent crime lord, and quickly spirals into a mystery that takes Roland and his hyperkinetic partner Lucia far from New Boston and into the depths of unregulated space. To save his home, Roland will need to figure out who would risk the ire of so many powerful organizations by upsetting the delicate truce in Dockside. Unfortunately for the pair of them, it could be anyone! Is it the Pirate King of frontier space? Is it the gigantic mega-corporation who is tired of the docks being harassed? Is The Combine finally falling apart? Could it be… Rodney the Dwarf? It’s probably not Rodney, but Roland will need to ask hard questions of some hard people. It’s a good thing Roland is the kind of guy who knows how to get answers. Some of them may even survive. The guns will blaze and the fists will fly as the galaxy’s least likely duo of problem-solvers hop the next ship to deep space and teach a whole new crop of mad science gone awry that wherever The Fixer goes:  HELL FOLLOWS.

  • Hammers and Nails: The Fixer, #3

    3

    Hammers and Nails: The Fixer, #3
    Hammers and Nails: The Fixer, #3

    Roland Tankowicz is fed up. He's really trying to be a better person. Killing fewer people, talking out his issues more, and not immediately resorting to violence whenever a problem arises. But let's face it, when you are a hammer, everything looks like a nail. It's not like he has any shortage of nails kicking around, either. After stopping that last batch of mobsters and pirates from upsetting the delicate balance of New Boston's seedy underworld, the list of people willing to pay hard creds for his head is even longer than usual. Worse, The Brokerage still wants Dockside, and they have called in a ringer. Who is this guy who seems to know an awful lot about Dockside's most famous Fixer? Where did he get all this classified information? Who are these unregistered mercenaries that keep popping up at inopportune moments? Roland will need the help of all his allies if he wants to run down the answers to these questions before a galactic crime war leaves the streets of his beloved hometown awash in blood. But at least there is one thing everybody agrees on: Dockside is done playing by mob rules. The war for the docks is coming to a head, and there is no guarantee that anyone will be left standing when the dust settles. It will be up to everybody's least-favorite Army-surplus cyborg to take the fight out of Dockside and into the streets of New Boston. The stakes have never been higher, and the fight never more desperate than now. But Roland Tankowicz is mad as hell, and no matter what happens, a whole new crop of mad Science gone awry is about to learn a painful lesson about the differences between HAMMERS AND NAILS.

  • Head Space: The Fixer, #6

    6

    Head Space: The Fixer, #6
    Head Space: The Fixer, #6

    It takes a brave soul to mess with Dockside. Roland Tankowicz has made a career out of teaching this lesson, and the galaxy is starting to notice. Yet despite filling entire graveyards with corporate raiders, pirates, criminal organizations, and the occasional marauding cybernetic psychopath, somebody out there still thinks the lucrative district is worth harassing. Someone is funding drug dealers, pimps, smugglers, and other scumbags, then sending them to Dockside faster than everybody's least-favorite army-surplus cyborg can kick them out. Before Roland and his team can start rounding up suspects, a terrifying revelation about one of his former teammates raises the stakes higher than they've ever been. Soldiers, spies, mercenaries and pirates converge on New Boston's most famous fixer as he begins to unravel the plot the only way he knows how: With his fists. Roland must take the fight to a lawless section of deep space and challenge a strange new enemy on his own turf.  Lucia will face her darkest moment as well, as the past and future combine in a trial that will forever cement what she has become.  Has Roland truly outgrown his days as a mindless war machine? Can Lucia accept the weight of leadership without the crush of fear dragging her down? Were the Golems just another super-soldier program, or is something even more sinister at play? This time it's not about money, or power, or even revenge. It's about the right to live, to grow, and to become what you were meant to be. This time, the battle is over HEAD SPACE.  

  • Dead Man Dreaming: The Fixer, #5

    5

    Dead Man Dreaming: The Fixer, #5
    Dead Man Dreaming: The Fixer, #5

    A killer stalks the streets of Dockside, and he has a bone to pick with Roland Tankowicz. Old friends, former clients, and even rivals find themselves in the sights of a murderer who loves his work a little too much and seems custom-built to take on New Boston's most famous Army-surplus cyborg. Roland and his team will have to play detective to piece together the identity of this strange assassin before all his associates end up face down in the street. It would be a full day's work for anybody, but it wouldn't be Dockside if a whole crop of other disasters didn't pop up at the same time just to make things interesting. A possessive ex-boyfriend, upheavals in the local police department, and shadowy corporate interests all choose this moment to rear their ugly heads. But far be it from the galaxy's strangest duo of problem solvers to turn away from hard work or a decent paycheck. If anybody can juggle corrupt cops, sinister corporations, and one strange killer all at once, it's everybody's least-favorite metal curmudgeon and his hyperkinetic partner.   Before the gunfire fades and the dust settles, The Fixer will meet death head-on to find out if he has what it takes to face down a DEAD MAN DREAMING.

  • Aphrodite's Tears: The Fixer, #4

    4

    Aphrodite's Tears: The Fixer, #4
    Aphrodite's Tears: The Fixer, #4

    Roland Tankowicz hates Venus. The last time he went there, he died. So, no one could really blame him if he never went back. Nevertheless, when a squad of Venusian assassins ruins date night, everybody's least-favorite Army-surplus cyborg decides to take a trip to Earth's sister planet and have a sit-down with an infamous group of terrorists. Perhaps it's because he really likes date night. Maybe he just wants to keep the promise he once made to a troubled young man. It is even conceivable that he might still have a heap of unresolved issues with the separatists who blew his body apart years ago. For whatever reason, the big man and his motley crew of misfits strap on their guns and hurl themselves into the murky world of interplanetary terrorism. To his dismay, Roland discovers that Venus has changed since his last visit. The black-and-white politics of the fanatics and governments he remembers have now merged into complicated shades of gray. Cyborg killers walk the halls without fear, and the soldiers stationed there seem no better than the thugs they fight. The sweltering underworld of Venus holds terrors and trials that will test the old soldier in ways he is not prepared for, while a crafty assassin stalks them all from shadows both real and imagined. The team must to walk a narrow path between terrorists, soldiers, and their own dark pasts if they expect to get out of this one alive.  Is The Fixer strong enough to pull an entire population from the ashes of civil war? If he isn't, they may all drown in a flood of: APHRODITE'S TEARS.

  • The Edge of Doom: The Fixer, #7

    7

    The Edge of Doom: The Fixer, #7
    The Edge of Doom: The Fixer, #7

    All's fair in love and war!   Roland Tankowicz is not a complex man. All he wants is to get back to work maintaining the balance of power in Dockside. He's perfectly happy with an honest day's work of busting heads followed by a quick jaunt over to his favorite bar for a beer. Too bad the universe has other plans.   A cryptic job offer from a good client hurls New Boston's most infamous team of fixers hundreds of light-years from Earth. At first, the gig seems normal enough: Stop a rampaging android before it destroys a whole colony of unarmed scientists. Other than the obvious lies being told by the client and the addition of several competing mega-corporations, it's pretty standard fare for Roland and his team.   But things take a turn for the bizarre when Pike's Privateers show up with information that changes their corporate milk run into a quagmire of backroom deals, industrial espionage, and murder. How did a bunch of pacifist scientists get a combat android? What kind of deal are they working with OmniCorp? What does the death of one old farmer have to do with any of this? Roland, Lucia, and the rest of the crew have just a few days to find the answer to these questions.   One thing is clear: there's a corporate war brewing. This one tiny colony perched on a faraway mudball looks to be the flashpoint that plunges the rest of the galaxy into fiscal and physical chaos. Can anyone stamp out the fire before it is too late?  It will take more than technological might or overwhelming firepower to avert a catastrophe this time. It will take the kind of love that does not alter, and bears out all the way to—   THE EDGE OF DOOM

  • Rites of the Righteous: The Fixer, #8

    8

    Rites of the Righteous: The Fixer, #8
    Rites of the Righteous: The Fixer, #8

    Roland Tankowicz prefers to stay out of corporate wars; however, some battles just can't be avoided.   Racing back home after the encounter with the Prospectors, Roland and his team find themselves pulled off course when an old foe resurfaces to thwart their plan for a clean getaway. Things get worse when the chase leads them to Gethsemane. Dominated by a powerful religious order that is long on profit and short on salvation, the green and wealthy planet proves to be treacherous ground for those who don't fit in.   If the corporations battling for supremacy were not enough, competing factions from Gethsemane stalk the fixers as well. Some want what the corporations are fighting over, others want something altogether more unseemly. Roland and the crew find themselves at odds with secret police, knights in shining armor, and more than a few spies and assassins while navigating this strange collision of interplanetary politics and religion.   What is clear is that Gethsemane is no place for ham-handed tactics or reckless brawling. The situation begs for discretion, subtlety, and sophistication. Unfortunately for everyone involved, Roland Tankowicz is on the job. He does not do subtlety and sophistication costs extra. Can Roland win a deadly game of hide-and-seek in the grimy underbelly of a garden paradise? What happens when faith collides with conviction in the mind of a madman?   On Gethsemane, the real battle is fought only when one truly understands the-- RITES OF THE RIGHTEOUS

  • Dockside Blues: The Fixer, #8.5

    8

    Dockside Blues: The Fixer, #8.5
    Dockside Blues: The Fixer, #8.5

    DOCKSIDE IS A CRAZY PLACE The drug and booze-filled streets of New Boston's spaceport district are no place for the uninitiated. Take a walk down these dirty thoroughfares and slip into their darkened alleys with eight new stories centering on what goes on when the most famous fixer in space is not there to hold things down. Featuring: The Bruise-Giver – Every face in Dockside has a story. Some of those stories are legends if you know who to ask… The Switch – The nicest enforcer in town has to solve a series of robberies before the rent is due to save his neighborhood. No Good Deed – Dockside's police department is legendarily corrupt, but sometimes even the bad cops have to deal with worse ones. Dangerously Unlucky – Clearing up old mistakes is a very different thing when Dockside gangs are involved. Mad Engineer – Big Woo's creepiest android engineer takes matters into his own hands when the new neighbors become a problem. Age Before Beauty – Three grizzled old men embark on a secret mission to help a young woman escape a bad situation… while drunk. Getting Square – Two of Dockside's most bedraggled characters embark on a quest for their next good time. Chekhov's Guns – Some bartenders sling beer all night. Others sling guns. Guess which one this story is about?

  • Backburn: The Fixer, #9

    9

    Backburn: The Fixer, #9
    Backburn: The Fixer, #9

    Still hounded at every turn, Roland and his team limp home to find Dockside in turmoil. Clandestine corporate operations have weakened the treaties between Dockside's gangs just in time for a disaster at the docks to shut down Earth's mightiest marketplace. On the verge of economic catastrophe, Gateways Inc. lands an army of corporate troops to seize control.  Criminals and corpos make for a tense pairing, and it's only a matter of time before something breaks and the shooting starts. Not content to wait for that to happen, OmniCorp springs for a little extra muscle. The only surviving full-prosthesis cyborg in the galaxy shows up to have a go at New Boston's most famous fixer, and a fair fight is not how this shooter likes to operate. It's a full-metal slugfest as all the players collide on the streets of New Boston for one final bloody showdown. But what is all the fuss really over? Lucia has her doubts about the corporate line, and even her father seems to be hiding important information from her. As their losses mount and total destruction inches ever closer, the fixers will have to uncover the real reason all these MegaCorps are brawling it out in their backyard. The fires of corporate warfare are raging across New Boston, and only Roland Tankowicz and his group of misfits can stop it before all of Dockside burns to the ground. Sometimes you have to fight fire with fire, and New Boston's least favorite army-surplus cyborg has brought his matches… Time to light a BACKBURN.

  • Escalante: The Fixer

    Escalante: The Fixer
    Escalante: The Fixer

    There's a stranger in town, and he just wants to be left alone. But Dockside doesn't like strangers, and the dirty old town never leaves anyone alone. Join New Boston's most famous fixer for his first week in the most dangerous part of town. He may have wanted a quiet place to hide, but instead he will team up with the last good cop in Dockside to try to stop a gang war and protect the hard-working folks just trying to make an honest living. It's good cop vs, bad cop, gang leader vs. mobster, and Roland Tankowicz vs. everybody in a high-stakes contest for control of Dockside. He may be brand new to the job, but the smart money is on everybody's favorite Army surplus cyborg as he doubles down on the deadliest game in Dockside: ESCALANTE .

  • The Fixer Omnibus: The Fixer

    The Fixer Omnibus: The Fixer
    The Fixer Omnibus: The Fixer

    Roland Tankowicz wasn't even legally a person anymore.  The aging cyborg had never really recovered from being betrayed and enslaved by his superiors in the Army, and the final insult of being permanently classified as "defunct military ordnance" had been a bitter pill to swallow. For the last three decades, he's avoided dealing with this by drinking beer and working as a fixer for the crime families in 25th-century Boston. It's easy money when you're the kind of guy who is bullet-proof and can pick up a house.  But then Lucia Ribiero stumbles into his favorite watering hole dragging a squad of bounty hunters behind her. Shadows from his own dark past, and old debts still unpaid conspire to drive the old war-horse out for one more mission. Like any good soldier, the mission is all that matters for Roland.  What follows is action and adventure on a scale the galaxy may never recover from. In this volume be prepared to see Roland fight cyborgs, gangsters, mercenaries, crime lords, mutants and at least one angry corporate executive as he starts down the ugly path to redemption. The guns will blaze and fists will fly, but before the dust settles a whole galaxy's worth of mad science gone awry will learn a painful lesson about letting sleeping dogs lie.  Collected here are the first three full-length novels in the critically-acclaimed tech-noir phenomenon known as:  THE FIXER

Author

Andrew Vaillencourt

Andrew Vaillencourt would like you to believe he is a writer.  But that is probably not the best place to start. He is a former MMA competitor, bouncer, gym teacher, exotic dancer wrangler, and engineer. He wrote his first novel, ‘Ordnance,’ on a dare from his father and has no intention of stopping now. Drawing on far too many bad influences including comic books, action movies, pulp sci-fi and his own upbringing as one of twelve children, Andrew is committed to filling the heads of readers with hard-boiled action and vivid worlds in which to set it. His work pulls characters and voices born from his time throwing drunks out of a KC biker bar, fighting in the Midwest amateur MMA circuit,  or teaching kindergarteners how to do a proper push-up. He currently lives in Connecticut with his lovely wife, three decent children, and a very lazy ball python named Max.

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