About this series
The final book in the #1 Best Selling What Zombies Fear series by acclaimed author Kirk Allmond.
After heavy losses and major setbacks, the team splits up. Spread across the country, everyone is making a new life and rebuilding.
Kris and Alicia build a life for themselves in Gander Acres. John, Jo and the Australians fortify a town in the familiar climate of the Arizona desert in Yuma. Marshall and Renee take over Legion, and secure Atlanta.
Everyone thinks the war is over. Except Victor and the E’Clei. Victor never forgets the atrocities committed and never loses sight of the zombies goals. His friends think he’s crazy, but he continues to fortify Sharonton.
For years, life is pretty good, John has several more children. Marshall builds LEGION into a thriving community, with the help of Renee and her daughters. Gander Acres thrives, growing into a small town filled with love and relative peace.
Then the zombie hordes launch a coordinated attack against all of the major human settlements across the globe.
Only a stroke of luck saves Victor, as the E’Clei renew their offensive and declare all-out war against the humans. Will Victor and Max be able to save the few remaining humans from this massive offensive?
Bestselling author Kirk Allmond delivers fast paced action, sincere characters and a story that will leave you breathless.
Titles in the series (7)
- What Zombies Fear 1: A Father's Quest
1
When Victor Tookes went to work that beautiful spring day, he never expected to see a man eaten alive in the street in front of his office. After convincing himself that they really were zombies, he makes a trip from his house in Pennsylvania to his family home in Virginia, battling zombies all the way. His three and a half year old son was bitten on the leg, but doesn't turn into a zombie. Instead, he turns into something more than human. Victor quickly discovers that everything he knew about zombies was wrong. Not all of them were mindless, uncoordinated, rotting ghouls; some of them were bigger, faster, stronger or smarter than when they were human. A small percentage of humans are genetically immune to the parasite. Instead of turning these humans into mindless shamblers, they gain enhanced abilities. These new abilities will be pushed to their limits in their quest to carve out a safe haven to call home. How will he keep his son safe when the world crumbles around him? Review from Author Jacqueline Druga Victor Tookes is an embodiment of every family man you know. He is average, Sponge Bob witty, works hard, and loves his family. Everything he does, he does for his wife and child. What started as a normal day turned no into less than a nightmare, when Tookes, only wanting his toasted bagel, witnesses the horror to the beginning of the end. What Zombies Fear takes place right here, right now in this society. Tookes (As he is called by his friends) isn’t dumbfounded by the presence of rising dead, he immediately thinks ‘zombie’ like most people would. The first thing, and not the only thing, that I really liked about this book. When I first started reading, I had to remember the synopsis, because I actually wanted to stop. Not ‘stop’ as in a bad thing, but because I was so drawn into the relationship between Tookes and his son, that emotionally, I didn’t want to see where it was going. I was not let down. The book is written in first person, and at times more journal-style than a first person narrative. Told by Tookes, the book takes the reader on a journey through Tookes’ struggle to protect his son and get to a safe place. Tookes has some knowledge of weapons and like a lot of guys, has to have that big off-road type truck that never gets dirty and blocks you from seeing to get out of a spot at your local grocery store. All of which, I took as metaphoric. The truck was more for show just as zombies were more fiction. Everything in the story is bigger than Tookes. It’s a learn as you go for him, survive as you can. He does it well with believable stumbles and fears. Allmond does a superb job making this characters realistic and likeable. He builds the tension well. Allmond delivers a fresh and, shall I say, ingenious take on an overwritten genre, going above and beyond what we expect from the dreaded creatures. He makes it more than just a zombie tale, he makes it suspense, mixed in with horror and thriller. Allmond does it all by staying true to the writer he is and conveying to the reader that he knows what it is like to love a son. He doesn’t beat around the bush and you get caught up in his story, loving the characters, and wanting more. Guess what? There is more. What Zombies Fear is a series, and a heck of one at that.
- What Zombies Fear 2: The Maxists
2
This is the second book in the "What Zombies Fear" series. Victor Tookes and his family are still struggling to survive after a parasite that turns people into zombies wipes out civilization. After reaching the relative safety of the family home in Virginia, the danger only intensifies. Zombies still stalk their every move but now Victor and his friends have another threat to deal with - a rogue military unit whose commander wants Victor's son. When Max is kidnapped, Victor goes on the warpath, moving mountains and destroying everything that stands between him and his son. Victor, John, Leo, and Marshall discover Max is being held a few miles from their home. The rescue attempt and the small child’s attempt to escape result in the rise of a new cult, The Maxists.
- What Zombies Fear 4: Fracture
4
A post-apocalyptic train, rogue military units, family tension, dissention in the ranks, a world full of zombies and a four year old boy. Victor Tookes already has his hands full as he heals from the injuries of Atlanta. Now, with no ammunition and half the country to cross, He’s faced with a choice. Stop for ammunition, or continue on, hoping they don’t run into any more trouble. It’s an obvious choice for Vic. The heroes need to find a large ammunition storage facility. This fourth installment picks up exactly where The Gathering left off. John’s wife and children are flying in from Australia aboard a hijacked military aircraft. Victor and his post-apocalyptic crew continue their trek across the zombie-filled country to meet John’s family. It takes all the heroes can muster to overcome the depths of human depravity and make it in time to clear the runway for the plane. Do the heroes have what it takes? Will they break under the strain?
- What Zombies Fear 3: The Gathering
3
In this epic third installment of What Zombies Fear, Victor Tookes is no longer content to sit back and watch the world go to the hell. "The Gathering" starts Victor's quest to rid the planet of the zombie plague once and for all. The first step of the plan is to build a team capable of carrying out the impossible. The heroes make an emergency trip to Charlotte, fighting zombies and raiders every step of the way. Once they get back to Virginia, Victor, Marshall, and John build a train designed to be unstoppable, a train that can carry them all the way to southern California and back. And yet with each stop they make, the areas are too quiet. Where have all the zombies gone?
- What Zombies Fear: A Farmer's Daughter
6
It's been two and a half years since the parasite wiped out most of humanity. With the E'clei queen destroyed, the super zombies left on the planet have started their own individual armies and are still bent on wiping out the human race. Victor Tookes heads to the local farm store where he meets a girl who's been surviving on her own, only to watch her abduction at the hand of one of those super-zombies who happens to have a taste for blondes. Victor once again goes to war in an attempt to rescue the girl before she is eaten.
- What Zombies Fear 5: Declaration of War
5
After heavy losses and major setbacks, the team splits up. Spread across the country, everyone is making a new life and rebuilding. Kris and Alicia build a life for themselves in Gander Acres. John, Jo and the Australians fortify a town in the familiar climate of the Arizona desert in Yuma. Marshall and Renee take over Legion, and secure Atlanta. Everyone thinks the war is over. Except Victor and the E’Clei. Victor never forgets the atrocities committed and never loses sight of the zombies goals. His friends think he’s crazy, but he continues to fortify Sharonton. For years, life is pretty good, John has several more children. Marshall builds LEGION into a thriving community, with the help of Renee and her daughters. Gander Acres thrives, growing into a small town filled with love and relative peace. Then the zombie hordes launch a coordinated attack against all of the major human settlements across the globe. Only a stroke of luck saves Victor, as the E’Clei renew their offensive and declare all-out war against the humans. Will Victor and Max be able to save the few remaining humans from this massive offensive?
- What Zombies Fear 6: The Incarnation
The final book in the #1 Best Selling What Zombies Fear series by acclaimed author Kirk Allmond. After heavy losses and major setbacks, the team splits up. Spread across the country, everyone is making a new life and rebuilding. Kris and Alicia build a life for themselves in Gander Acres. John, Jo and the Australians fortify a town in the familiar climate of the Arizona desert in Yuma. Marshall and Renee take over Legion, and secure Atlanta. Everyone thinks the war is over. Except Victor and the E’Clei. Victor never forgets the atrocities committed and never loses sight of the zombies goals. His friends think he’s crazy, but he continues to fortify Sharonton. For years, life is pretty good, John has several more children. Marshall builds LEGION into a thriving community, with the help of Renee and her daughters. Gander Acres thrives, growing into a small town filled with love and relative peace. Then the zombie hordes launch a coordinated attack against all of the major human settlements across the globe. Only a stroke of luck saves Victor, as the E’Clei renew their offensive and declare all-out war against the humans. Will Victor and Max be able to save the few remaining humans from this massive offensive? Bestselling author Kirk Allmond delivers fast paced action, sincere characters and a story that will leave you breathless.
Kirk Allmond
Kirk Allmond started writing the first bestselling What Zombies Fear novel in 2010 as an online story as part of his website The Zombie Preparedness Initiative. When the idea to write a novel struck him, he took his own “Zombie Apocalypse” plan and turned it into a story. That story has now spawned six novels and two short stories, and is showing no sign of letting up. In addition to books set in the What Zombies Fear ‘universe’, Kirk is also working on two other (non) zombie novels, and several short stories. The Zombie Preparedness Initiative is a global project aimed at readying the world for the inevitable zombie apocalypse, or whatever disaster may occur. He is commonly quoted as saying, “If you’re ready for zombies, you’re ready for anything.” The site focuses on modern preparedness, survival techniques, and also features reviews of survival gear and weapons of zombie destruction. As a world renown expert on zombies and post-apocalyptic survival, Kirk Allmond has been featured on television and major market radio programs and he has spoken at numerous conventions on the topic. Allmond has consulted on major network television programs and two zombie themed motion pictures. 6-3-dump 1305When he’s not writing or talking about zombies, the Michigan born writer holds firmly to the southern roots of his family. He grew up in Chicago IL, and Roswell, GA. Kirk has an amazing little boy who was born in 2007, who is the basis for the character Max in his novels. His time growing up in the south with his grandparents taught him the value and skills to live off the land. He is an avid outdoorsman, loves hunting, fishing and backpacking. When he’s not honing his survival skills, Allmond is often found sitting at a role-playing game table, either as the GM of his own Zombie Apocalypse role playing game or as a participant in games run by one of the members of Grown as Gamers, the premier podcast for all things geek and pop culture.
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