About this series
The end of the world is finally here.
Seattle sits lost, choked by the thick cloud of nuclear winter and overrun by the walking dead. But the city is not in chaos, order reigns over the streets. Elder Tull's visage looks on as Skinnies shamble about their duties. There is calm, there is industry, there is reconstruction. But no life.
Only Sweet Beat and Kevin still draw a breath.
They move unnoticed through the snow-covered streets, nuclear bombs strapped to their backs. They have every intent to put an end to Elder Tull's little Orwellian, zombie regime – and the last of the Stem menace along with it – but a strange discovery below the streets of Pioneer Square cause Beat and Kevin to reconsider their scheme.
SAPPA is the explosive third installment of the Zombpunk saga, bringing to a close the exciting adventures of Elder Tull, Sweet Beat, Eydie, Kevin, and the billionaire Drew Arrow.
The end of the world is finally here. Can a new world take its first breath?
Titles in the series (3)
- Zombpunk: STEM
1
Elder Tull is a Puke, one of the few unconverted. Without a stem, he's been discarded by society. Forgotten. Those converted now fed directly on electricity, through a power socket attached to their sternums. This cybernetic implant has transformed mankind: everyone is beautiful, everyone is healthy, everyone is thin. The stem regulates everything. Meanwhile, the Pukes are left to scavenge in the gutter, their minds burned out by starvation. Forced to squabble for what few crumbs remain, they've resigned themselves to living like the walking dead, shambling through a world of the eternally young... Until the day it all comes crashing down. One tiny glitch in the stem and the world goes insane. The few Pukes left now face a new threat: the mindless, snarling jaws of those Stems that had once seemed so perfect. With the lights out, they're searching for a new source of energy.... hungry for human flesh... Zombpunk: STEM is a postmodernist reinterpretation of the classic zombie genre, where the ranks of the walking dead are not filled with filthy, rotting corpses, but the young, forever perfect empty husks of a collapsed consumer culture. When the world finally runs out of food, will the living envy the (un)dead? **Available Now: Zombpunk: ARROW the exciting next chapter in the Zombpunk series.**
- Zombpunk: ARROW
2
It only took a moment for it all to vanish, one spark to set fire to the world. The fears and paranoia of a single man spread like a plague through all humanity, aided by the stem. Only the Pukes were immune, those who'd refused implantation. Civilization burned. But in the commune of Bannock, life continues, safe behind high valley walls. The town stands as the last bastion of life in a world swarming with the undead. It was to Bannock that Elder and his fellow Pukes ran, as the world collapsed around them. In Bannock, they found refuge, food and peace. But the chaos of the world without still threatens the safety within: wild bands of Skinnies stumble into the valley, seeking easy prey, and Drew Arrow, Bannock's billionaire benefactor, remains lost in the wilderness... Then, when a nugget of computer code hints at the possibility of ending the apocalypse, Elder and the others must consider the unimaginable: leaving the safety of Bannock's cloistered valley. ARROW is the second action-packed chapter in the continuing Zombpunk series, picking up six months after the conclusion of STEM. Would you risk it all to get back a little of what you lost?
- Zombpunk: SAPPA
The end of the world is finally here. Seattle sits lost, choked by the thick cloud of nuclear winter and overrun by the walking dead. But the city is not in chaos, order reigns over the streets. Elder Tull's visage looks on as Skinnies shamble about their duties. There is calm, there is industry, there is reconstruction. But no life. Only Sweet Beat and Kevin still draw a breath. They move unnoticed through the snow-covered streets, nuclear bombs strapped to their backs. They have every intent to put an end to Elder Tull's little Orwellian, zombie regime – and the last of the Stem menace along with it – but a strange discovery below the streets of Pioneer Square cause Beat and Kevin to reconsider their scheme. SAPPA is the explosive third installment of the Zombpunk saga, bringing to a close the exciting adventures of Elder Tull, Sweet Beat, Eydie, Kevin, and the billionaire Drew Arrow. The end of the world is finally here. Can a new world take its first breath?
Christopher Blankley
Seattle is my home and the backdrop of many of my books. I am not a detective, or a zombie, or living in an alternate version of the 21st Century, so my life and my books pretty much just overlap with the Seattle thing. If you like detectives, zombies, alternate histories, even Seattle, you might like my books. I do. I like you. There, I said it. I’ve written over a dozen books, including the aforementioned ones about detectives and zombies and alternate histories. Did I mention Seattle? Seattle's in some of them, too.
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