Discover this podcast and so much more

Podcasts are free to enjoy without a subscription. We also offer ebooks, audiobooks, and so much more for just $11.99/month.

#70 Desperation and triumph in Myth: The Fallen Lords (1997)

#70 Desperation and triumph in Myth: The Fallen Lords (1997)

Fromandyjohnson.xyz


#70 Desperation and triumph in Myth: The Fallen Lords (1997)

Fromandyjohnson.xyz

ratings:
Length:
9 minutes
Released:
Jul 11, 2022
Format:
Podcast episode

Description

Today, developers Bungie are known for the blockbuster Halo series and more recently, for the Destiny games. And while the studio changed first-person shooters forever, first on the Mac and then on consoles, none of their later successes would have been possible without their earlier work in a different genre altogether. It was the success of pioneering real-time tactics game Myth: The Fallen Lords which, in part, prompted Microsoft to purchase Bungie and to help propel Halo to industry-shaking success in 2001.Myth was ahead of its time. Its 3D environments were some of the first in the genre and Bungie’s work helped to forge a new style of gameplay. They cut away the base building, resource management, and large unit counts that defined Command & Conquer (1995) and Total Annihilation (1997). Myth isn’t a strategy title at all - but part of the first wave of real-time tactics games. It does more than make players think; it makes them feel. Thanks a unique union of writing and gameplay, each of Myth’s missions inspires feelings of desperation, terror, relief and - hopefully - triumph. 25 years later, it’s the emotional impact of Myth which makes it special to this day. Support the showFor lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
Released:
Jul 11, 2022
Format:
Podcast episode

Titles in the series (100)

Words about books, boardgames, music, film and videogames by Andy Johnson.