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Shorter games and quicker releases, with Mike Bithell - The GamesIndustry.biz Podcast

Shorter games and quicker releases, with Mike Bithell - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast


Shorter games and quicker releases, with Mike Bithell - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast

ratings:
Length:
30 minutes
Released:
Jul 17, 2018
Format:
Podcast episode

Description

We're joined this episode by indie figurehead Mike Bithell, developer of Thomas Was Alone, Volume and bitesize text adventure Subsurface Circular. Recorded just a few days after the surprise launch of the latter's spiritual successor, Quarantine Circular, we speak to Bithell about the advantages and potential of releasing games without any marketing build-up. We also discuss the benefits of developing shorter games, the limitations this creates, and why embracing these limitations is the key to crafting a tight and easily digestible experience. As always, you can find more news, analysis and insight into the world behind video games at www.gamesindustry.biz.
Released:
Jul 17, 2018
Format:
Podcast episode

Titles in the series (100)

Regular news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each episode breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business