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#52 How Tomb Raider (2013) Rebuilt Lara Croft (Again)

#52 How Tomb Raider (2013) Rebuilt Lara Croft (Again)

Fromandyjohnson.xyz


#52 How Tomb Raider (2013) Rebuilt Lara Croft (Again)

Fromandyjohnson.xyz

ratings:
Length:
11 minutes
Released:
Jan 24, 2022
Format:
Podcast episode

Description

After being made the custodians of the Lara Croft and Tomb Raider phenomena in the early 2000s, California-based studio Crystal Dynamics released a successful trilogy of games. Legend (2006), Anniversary (2007) and Underworld (2008) restored the reputation of a series which had fallen on hard times. The name Lara Croft was once again associated with profitable games which earned good reviews. The developers had accomplished the mission set for them by publishers Eidos. What the Legend trilogy did not do, though, was to make any radical changes to the Tomb Raider formula. The games had steadied the ship; they had not plotted a whole new course.The years after 2008 brought major changes to the context in which the Tomb Raider games were made. Eidos were bought out by Square Enix, and were transformed into the Japanese publisher’s European subsidiary. Clearly, the prospect of profiting from further Lara Croft adventures was a primary reason for the decision. Crystal Dynamics had begun working on a direct sequel to Underworld, but these plans were terminated. Instead, under new ownership the studio would again reboot the Tomb Raider series, just as they had done in 2006. This time would be different, though - they would plot a whole new course for Lara Croft. Support the showFor lots more writing on classic science fiction, other books, video games, and more check our my site andyjohnson.xyz and follow me on Twitter: @andyjohnsonuk
Released:
Jan 24, 2022
Format:
Podcast episode

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Words about books, boardgames, music, film and videogames by Andy Johnson.