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5 past mistakes we don't want to see repeated in Street Fighter 6, Capcom Cup hopefuls aren't marketing themselves enough, and silk Spongebob boxers

5 past mistakes we don't want to see repeated in Street Fighter 6, Capcom Cup hopefuls aren't marketing themselves enough, and silk Spongebob boxers

FromEventHubs Podcast


5 past mistakes we don't want to see repeated in Street Fighter 6, Capcom Cup hopefuls aren't marketing themselves enough, and silk Spongebob boxers

FromEventHubs Podcast

ratings:
Length:
58 minutes
Released:
Dec 9, 2020
Format:
Podcast episode

Description

We're looking over Street Fighter history and discussing five mistakes that we hope to see handled properly in Street Fighter 6. Plus why the hell aren't more Capcom Cup hopefuls running campaigns and marketing themselves to win the popularity poll and snag the final spot in Capcom Cup 2020, and what does that have to do with a picture of college me riding a mechanical bull in Spongebob boxers?
Timestamps
01:33 - Mistake 1: Balancing offensive and defensive mechanics
04:24 - Good examples from Street Fighter 4
15:01 - Mistake 2: Overpowered comeback mechanics
23:38 - Mistake 3: Option Selects
34:42 - Mistake 4: Lack of customization on character select
40:49 - Mistake 5: Removing meters like stun gauge
45:02 - Dishonorable mention: Gems/Pay to win
46:02 - Capcom Cup hopefuls aren't campaigning enough
54:24 - Raptor's relevant college story
Released:
Dec 9, 2020
Format:
Podcast episode

Titles in the series (100)

Fighting game news and discussion.