55 min listen
How often should fighting games receive balance updates, how far should Mortal Kombat Fatalities push the envelope, and how good is Punk?
How often should fighting games receive balance updates, how far should Mortal Kombat Fatalities push the envelope, and how good is Punk?
ratings:
Length:
72 minutes
Released:
Mar 27, 2019
Format:
Podcast episode
Description
Mortal Kombat is looking more realistic and gruesome than ever, but where is the line for over the top violence, and is Mortal Kombat in danger of crossing it soon? Plus we examine how Punk is inspiring people to practice their fundamentals in Street Fighter 5, how we should be tempering our expectations for SF5 announcements, why Samurai Shodown might encounter some trouble in recruiting new players, and discuss just how often fighting games should be updated here in modern times
Timestamps
01:35 - Rashid and Akuma still too good? What should balance update schedules for fighting games look like here in 2019 and beyond?
22:28 - Samurai Shodown, a bit too slow for 2019?
28:13 - Mortal Kombat's Fatalities pushing the envelope, how to balance gore-fueled identity and making a product people still enjoy watching?
40:05 - 5 new characters coming to MK11, Shang Tsung film actor reprising his role
47:31 - Punk's inspiring play at Final Round
1:02:45 - Events where we're most likely to see more reveals for SF5
Timestamps
01:35 - Rashid and Akuma still too good? What should balance update schedules for fighting games look like here in 2019 and beyond?
22:28 - Samurai Shodown, a bit too slow for 2019?
28:13 - Mortal Kombat's Fatalities pushing the envelope, how to balance gore-fueled identity and making a product people still enjoy watching?
40:05 - 5 new characters coming to MK11, Shang Tsung film actor reprising his role
47:31 - Punk's inspiring play at Final Round
1:02:45 - Events where we're most likely to see more reveals for SF5
Released:
Mar 27, 2019
Format:
Podcast episode
Titles in the series (100)
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