Discover this podcast and so much more

Podcasts are free to enjoy without a subscription. We also offer ebooks, audiobooks, and so much more for just $11.99/month.

The curious case of Tim Sweeney's keynote - The GamesIndustry.biz Podcast

The curious case of Tim Sweeney's keynote - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast


The curious case of Tim Sweeney's keynote - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast

ratings:
Length:
58 minutes
Released:
Feb 17, 2020
Format:
Podcast episode

Description

This week Haydn, Matt, Brendan, Chris, and Marie gather around the old GamesIndustry.biz Podcast campfire to discuss the keynote speech Tim Sweeney offered up at DICE recently.  Although mainly focused on things like open platforms, the Epic Games CEO took a confusing and ill-advised detour into the world of politics and games.  Crammed into the final few minutes of a half-hour speech, Sweeny made several conflicting and vague remarks, leaving the GamesIndustry.biz staff more than a little baffled.  The other big news up for discussion is the state of E3, which many pundits believe is in an increasingly precarious position since Sony announced it would skip the conference for a second year running.  This was compounded by the announcement that media personality Geoff Keiley will not produce the E3 Coliseum this year -- the first time he has not participated in E3 in 25 years.  Finally, Disney said it was looking for developers to reimagine its IP for games, following the success of Marvel's Spider-Man and Star Wars Jedi: Fallen Order. What iconic Disney properties would the staff like to see reimagined? You can download the podcast here to find out. 
Released:
Feb 17, 2020
Format:
Podcast episode

Titles in the series (100)

Regular news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each episode breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business