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Why people see EA as the "bad guys" - The GamesIndustry.biz Podcast

Why people see EA as the "bad guys" - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast


Why people see EA as the "bad guys" - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast

ratings:
Length:
51 minutes
Released:
Jul 5, 2019
Format:
Podcast episode

Description

Load up your ears with the GamesIndustry.biz podcast, this week featuring James, Matt, and myself chatting about the big industry news.  Matt is in trouble this week for not using headphones while recording, so apologies in advance for the slightly wonky audio in places. But don't let that deter you from downloading this white knuckle thrill ride of all the hottest industry “haps.” EA doesn't see itself as the "bad guys" but it's an image the publisher just can't seem to shake. We discuss EA's long legacy of missteps, whether that's the ancient sin of releasing Star Wars: Knights of the Old Republic II before it was ready, or it's attempted re-brand of loot boxes as "surprise mechanics", we’re spoiled for choice.  We also get embroiled once again in the storefront wars following comments made by Paradox Interactive's Fredrik Wester, who praised the more generous revenue split of the Epic Games Store, and described the 70/30 industry standard as “outrageous.”  The Department of Digital, Media, Culture and Sport inquiry into immersive and addictive technologies rolls on, this week with appearances from the Information Commissioner's Office, and culture minister Margot James MP.  We round things out with a little chat about our favourite mobile games, where James once again recommends Florence and I get misty-eyed about Runescape.
Released:
Jul 5, 2019
Format:
Podcast episode

Titles in the series (100)

Regular news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each episode breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business