Discover this podcast and so much more

Podcasts are free to enjoy without a subscription. We also offer ebooks, audiobooks, and so much more for just $11.99/month.

The messy world of live streaming and Treyarch's QA underclass -  The GamesIndustry.biz Podcast

The messy world of live streaming and Treyarch's QA underclass - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast


The messy world of live streaming and Treyarch's QA underclass - The GamesIndustry.biz Podcast

FromThe GamesIndustry.biz Podcast

ratings:
Length:
38 minutes
Released:
Jun 28, 2019
Format:
Podcast episode

Description

It’s Friday, so what better way to end your week than with the GamesIndustry.biz Podcast? This week Rebekah takes up the mantle of host once more, joined by Haydn, Brendan, and occasionally his dog.  We kick with a discussion on the state of streaming after Razer cut ties with one of its female content partners over some Twitter remarks she made about men; the return of Dr Disrespect to the Twitch despite being banned for filming inside the bathrooms at E3; and how subscriber only Twitch streams could make creators less accountable.  Then we close out the episode with a chat about everyone’s favourite topic: horrifying and avoidable crunch at a AAA studio, revealed by a recent report into how Treyarch created an underclass of QA testers while developing Call of Duty: Black Ops IIII.  You can listen to our latest episode below, subscribe to our RSS feed, or download the file directly here. It is also available via Spotify, iTunes, Google Play, Stitcher, Overcast, Player FM, TuneIn and other widely-used podcast platforms. As always, you can get more news, insight and analysis into the world behind video games at www.gamesindustry.biz .
Released:
Jun 28, 2019
Format:
Podcast episode

Titles in the series (100)

Regular news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each episode breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business