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The Fall and Rise of Publishing (Ep. 2)

The Fall and Rise of Publishing (Ep. 2)

FromGamecraft


The Fall and Rise of Publishing (Ep. 2)

FromGamecraft

ratings:
Length:
63 minutes
Released:
Jan 16, 2023
Format:
Podcast episode

Description

Mitch and Blake take a deep dive into the game industry’s migration from physical goods at retail to electronic distribution over the internet. They explore the rise of platform-based publishing — a new concept that marries the internet’s remarkable utility in aggregating customers on digital platforms with the traditional publishing roles of editorial, marketing, and sales. This episode covers the origins of the innovative Steam service, Microsoft’s GamePass platform (and why it led to Microsoft's $69B acquisition of Activision-Blizzard), and how the Chinese giant Tencent used platform-based publishing to become the largest game company in the world. Links & Show Notes: Is Publishing Dead? | Mitch Lasky (GDC, 2014) Investing in Content | Mitch Lasky (2012) Valve Corporation Steam Microsoft's Game Pass Aggregation Theory | Ben Thompson (Stratechery) A closer look at Tencent, the world’s biggest game company (Polygon)
Released:
Jan 16, 2023
Format:
Podcast episode

Titles in the series (17)

Gamecraft is a limited series about the modern history of the video game business. Beginning in the early 1990's, the video game business began a radical transformation from a console and PC packaged goods business into the highly complex, online, multi-platform business it is today. Game industry legend Mitch Lasky and game investor Blake Robbins go on a thematic tour of the last 30 years of gaming, exploring the origins of free-to-play, platform-based publishing, casual & mobile gaming, forever games, user-generated content, consoles, virtual reality, and in-game economies across this eight episode series.