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#17. You Should Railroad Your Players

#17. You Should Railroad Your Players

FromThe Eldritch Lorecast


#17. You Should Railroad Your Players

FromThe Eldritch Lorecast

ratings:
Length:
60 minutes
Released:
Jan 26, 2022
Format:
Podcast episode

Description

Railroading isn't such a bad thing, and this week we mount the argument why when discussing running campaigns for uncreative dungeon masters. We also answer email questions about satisfying endings and how to make it fun to outlaw magic.

Ben: @Melb_DM
Dael: @DailyDael
Shawn: @shawnmerwin
Logan: @the_runesmith

Topics:
00:00 - Intro
10:08 - DMing adventures when you're not creative
18:32 - How do you generally prep and run modules?
25:14 - It's Good to Railroad
31:45 - Ending a long campaign
42:15 - World Building: Magic is Illegal
Released:
Jan 26, 2022
Format:
Podcast episode

Titles in the series (100)

Ben Byrne, Dael Kingsmill, Shawn Merwin, and James Haeck bring you the latest tabletop hobby news, discussions on roleplaying game design, ideas for players and GMs, and share their passion for tabletop roleplaying games and the community! For More info be sure to check out ghostfiregaming.com.