63 min listen
Story: DOOMed to Fail
ratings:
Length:
45 minutes
Released:
Dec 2, 2022
Format:
Podcast episode
Description
Today Rebecca Burger Becky Heineman shares the tale of porting Doom to the 3DO console under extreme conditions. There is an engine to tweak, deadlines to hit, hardware acceleration to get working, and dramatic rock anthems to record. We also learn about how game piracy led her to game development and what it was like to do game development in the mania of the mid-nineties. Finally, we close with Becky's advice on learning bare metal development skills. Episode Page Support The Show Subscribe To The Podcast Join The Newsletter
Released:
Dec 2, 2022
Format:
Podcast episode
Titles in the series (91)
Rust And Bitter C++ Developers With Jim Blandy: Rust, the programming language, seems to be really trendy these days. Trendy to me means shows up a lot on hacker news. Rust is really interesting language though, and I think the growing popularity is deserved. Today I... by CoRecursive: Coding Stories