26 min listen
Does a game need to sell at "full f**king price"?
Does a game need to sell at "full f**king price"?
ratings:
Length:
64 minutes
Released:
Apr 27, 2021
Format:
Podcast episode
Description
The entire GamesIndustry.biz team is on hand to discuss the biggest stories of the past week. We start with unpacking the discourse and the original comments around an interview with Days Gone director Jon Garvin, in which he stated that those wanting a sequel should have bought the game at full price when it launched. We discuss the many ways the industry has changed and why most titles are no longer reliant on strong early sales, as well as the disparity between demand for a sequel and whether people will actually buy one. We also look at the implications of Epic adding Itch.io's marketplace to the Epic Games Store and weigh in on Epic vs Apple with our predictions (and concerns) about how the upcoming trial will pan out. Finally, we also touch on Ubisoft's perhaps ill-advised decision to state that the Assassin's Creed-themed Mr Men books are aimed at young readers as well as adults, and why that's probably not a good idea. As always, you can get more news, insight and analysis at www.gamesindustry.biz.
Released:
Apr 27, 2021
Format:
Podcast episode
Titles in the series (100)
GDC 2017 with Jason Della Rocca - The GamesIndustry.biz Podcast: This is the first of two episodes recorded in San Francisco during this year's Game Developers Conference. Dan is joined by Jason Della Rocca, co-founder of early stage investor Execution Labs and all-round indie champion. Together, they discuss the... by The GamesIndustry.biz Podcast