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Does a game need to sell at "full f**king price"?

Does a game need to sell at "full f**king price"?

FromThe GamesIndustry.biz Podcast


Does a game need to sell at "full f**king price"?

FromThe GamesIndustry.biz Podcast

ratings:
Length:
64 minutes
Released:
Apr 27, 2021
Format:
Podcast episode

Description

The entire GamesIndustry.biz team is on hand to discuss the biggest stories of the past week. We start with unpacking the discourse and the original comments around an interview with Days Gone director Jon Garvin, in which he stated that those wanting a sequel should have bought the game at full price when it launched. We discuss the many ways the industry has changed and why most titles are no longer reliant on strong early sales, as well as the disparity between demand for a sequel and whether people will actually buy one. We also look at the implications of Epic adding Itch.io's marketplace to the Epic Games Store and weigh in on Epic vs Apple with our predictions (and concerns) about how the upcoming trial will pan out. Finally, we also touch on Ubisoft's perhaps ill-advised decision to state that the Assassin's Creed-themed Mr Men books are aimed at young readers as well as adults, and why that's probably not a good idea. As always, you can get more news, insight and analysis at www.gamesindustry.biz.
Released:
Apr 27, 2021
Format:
Podcast episode

Titles in the series (100)

Regular news discussion show offering insight into the global video games market for industry professionals. The GI.Biz's world-leading team of experienced trade journalists, who spend each episode breaking down the biggest stories, lending their thoughts on the latest trends in the market, and discussing the implications for video games as a business