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The Evolution of CGI in Anime from 'Ghost in the Shell' to 'Land of the Lustrous'

The Evolution of CGI in Anime from 'Ghost in the Shell' to 'Land of the Lustrous'

FromBaka Banter Anime Podcast


The Evolution of CGI in Anime from 'Ghost in the Shell' to 'Land of the Lustrous'

FromBaka Banter Anime Podcast

ratings:
Length:
97 minutes
Released:
Jun 15, 2022
Format:
Podcast episode

Description

The use of computer-generated imagery (CGI) in anime is often controversial due to the way it can be perceived to clash with traditional hand-drawn animation, but it can simultaneously aid animators in their work and open up new stylistic choices for creators. Ionatan and Ravi discuss the history of CGI in anime, from its introduction to the industry in 'Golgo 13' to its revolutionary usage in Mamoru Oshii's 'Ghost in the Shell.' Then, they break down the way in which CGI is being used in the modern era, including Ufotable's near perfect blending of 2D and 3D animation and Studio Orange's fully 3D series like 'Land of the Lustrous' and 'Beastars.'
Released:
Jun 15, 2022
Format:
Podcast episode

Titles in the series (90)

Baka Banter is a deep dive into the world of anime. Hosts Ionatan Kuperwajs and Ravi Pancholi break down the latest in anime through a critical lens, dish out their hottest takes, and sit down with guests from across the anime industry.