27 min listen
Let's get physical
ratings:
Length:
34 minutes
Released:
Feb 8, 2022
Format:
Podcast episode
Description
Do you need a body to have intelligence? And can one exist without the other? Hannah takes listeners behind the scenes of DeepMind's robotics lab in London where she meets robots that are trying to independently learn new skills, and explores why physical intelligence is a necessary part of intelligence. Along the way, she finds out how researchers trained their robots at home during lockdown, uncovers why so many robotics demonstrations are faking it, and what it takes to train a robotic football team. For questions or feedback on the series, message us on Twitter @DeepMind or email podcast@deepmind.com. Interviewees: DeepMind’s Raia Hadsell, Viorica Patraucean, Jan Humplik, Akhil Raju & Doina Precup CreditsPresenter: Hannah FrySeries Producer: Dan HardoonProduction support: Jill AchinekuSounds design: Emma BarnabyMusic composition: Eleni ShawSound Engineer: Nigel AppletonEditor: David PrestCommissioned by DeepMind Thank you to everyone who made this season possible! Further reading: Stacking our way to more general robots, DeepMind: https://deepmind.com/blog/article/stacking-our-way-to-more-general-robotsResearchers Propose Physical AI As Key To Lifelike Robots, Forbes: https://www.forbes.com/sites/simonchandler/2020/11/11/researchers-propose-physical-ai-as-key-to-lifelike-robots/The robots going where no human can, BBC: https://www.bbc.co.uk/news/av/technology-41584738The Robot Assault On Fukushima, WIRED: https://www.wired.com/story/fukushima-robot-cleanup/Leaps, Bounds, and Backflips, Boston Dynamics: http://blog.bostondynamics.com/atlas-leaps-bounds-and-backflipsNow DeepMind is using AI to transform football, WIRED: https://www.wired.co.uk/article/deepmind-football-liverpool-ai
Released:
Feb 8, 2022
Format:
Podcast episode
Titles in the series (19)
Life is like a game: Video games have become a favourite tool for AI researchers to test the abilities of their systems. In this episode, Hannah sits down to play StarCraft II - a challenging video game that requires players to control the onscreen action with as many as 800 clicks a minute. She is guided by Oriol Vinyals, an ex-professional StarCraft player and research scientist at DeepMind, who explains how the program AlphaStar learnt to play the game and beat a top professional player. Elsewhere, she explores systems that are learning to cooperate in a digital version of the playground favourite ‘Capture the Flag’. If you have a question or feedback on the series, message us on Twitter @DeepMind using the hashtag #DMpodcast or email us at podcast@deepmind.com. by DeepMind: The Podcast