Discover this podcast and so much more

Podcasts are free to enjoy without a subscription. We also offer ebooks, audiobooks, and so much more for just $11.99/month.

R. Talsorian Games Seminar Gen Con 2019

R. Talsorian Games Seminar Gen Con 2019

FromPlot Points


R. Talsorian Games Seminar Gen Con 2019

FromPlot Points

ratings:
Length:
56 minutes
Released:
Dec 12, 2019
Format:
Podcast episode

Description

R. Talsorian Games is one of the ancient and storied RPG companies of the 1980s which has really hit the ground running again in the second decade of the 21st century. They are most well known for 1987’s Cyberpunk, the first neo-noir, mega-corporation RPG setting. Cyberpunk is back in the limelight now with the release of the Cyberpunk Red Jumpstart Kit, which has an adventure that a reviewer on DriveThruRPG described as “next to flawless.” They also released a role-playing game for a video game property you may have heard of, called The Witcher. Mike Pondsmith, the operating genius behind R. Talsorian, simply has a beautiful voice, which should make this next hour immensely enjoyable to listen to. In January, an episode of Appendix N University will cover Three Hearts and Three Lions by Poul Anderson if you want to read it for the episode.  Ben’s book on RPG adventure design, Encounter Theory, is on DriveThruRPG. Click here to pick up this essential volume! Like Plot Points? Support it on Patreon at the $2 level, and you’ll get a sneak peek into Ben’s book about the sale of TSR to Wizards of the Coast! This chapter concerns TSR West, an effort by TSR to open an LA office devoted to producing comic books, an effort that failed rather impressively. It is the product of a dozen interviews with professionals from comics, gaming, and Hollywood, and as far as I can reckon, it is a tale entirely untold until now.   Image courtesy of R. Talsorian Games.  Theme music courtesy 50 Breaks.    
Released:
Dec 12, 2019
Format:
Podcast episode

Titles in the series (99)

Plot Points is a monthly podcast which discusses table-top role-playing games and their supplements as literature. Our quirky panel discusses games old and new, spotlights innovations in the hobby, and links to literature.