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Vision Design vs. Play Design in Cube

Vision Design vs. Play Design in Cube

FromLucky Paper Radio


Vision Design vs. Play Design in Cube

FromLucky Paper Radio

ratings:
Length:
53 minutes
Released:
Jan 11, 2021
Format:
Podcast episode

Description

Try as they might, our beloved hosts just can’t stay on track. On this episode, Andy’s attempt to tie up a few loose ends from last week’s episode ends up leading our heroes down another rabbit hole about the Cube design process and how it relates to the player psychographics. It was not a fruitless journey, though! On this episode, Andy and Anthony propose the application of the “Vision Design” and “Play Design” distinction that exists within Magic R&D to Cube design. Tune in to learn all about Midnight Cube, The Ballmer Peak, and second-hand Drive to Work episodes.
You can find the hosts’ Cubes on Cube Cobra:

Andy’s “Bun Magic” Cube
Anthony’s “Regular” Cube

If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at mail@luckypaper.co. Please include how you’d like to be credited on air, your pronouns, and if you’re submitting a cube for the pack 1, pick 1, a link to said cube.
Musical production by DJ James Nasty.
Released:
Jan 11, 2021
Format:
Podcast episode

Titles in the series (100)

Lucky Paper Radio is a podcast about Magic: the Gathering hosted by lifelong friends Andy Mangold and Anthony Mattox. Focused primarily on sandbox formats like Cube, which are free of banlists, rotation, and net decking, the show is about the best parts of Magic and how to get the most out of the game.