45 min listen
#166: You've Got to Iterate to Innovate
ratings:
Length:
58 minutes
Released:
Mar 25, 2021
Format:
Podcast episode
Description
Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this practice of extremely iterative design, and how it fits into an industry hungry for fresh ideas. Before we do it again, we talk about Dirge: The Rust Wars, Electropolis, Vinhos Deluxe Edition, Architects of the West Kingdom, and Sagani. 01:34 - Dirge: The Rust Wars 09:23 - Electropolis 10:28 - Vinhos Deluxe Edition 12:15 - Architects of the West Kingdom 21:39 - Sagani 24:55 - Nova Luna 33:06 - Iterative Games 34:44 - Azul 37:11 - The Game 41:43 - Indian Summer 42:46 - Zombicide 43:52 - Marco Polo II: In the Service of the Khan 44:33 - Babylonia 45:50 - Yellow & Yangtze 47:04 - Caylus 1303 48:18 - Brass: Birmingham 52:07 - Strat-O-Matic Baseball 53:20 - Guards of Atlantis Join the discussion at: https://boardgamebarrage.com/discord Join our Facebook group at: https://boardgamebarrage.com/facebook Get a Board Game Barrage T-shirt at: https://boardgamebarrage.com/store
Released:
Mar 25, 2021
Format:
Podcast episode
Titles in the series (100)
#2: Catching Trains and Mathing Trades: We talk about what we've been playing (1830, Archipelago and Gaia Project), we dive deep into math trading for board games, and close out with what we're looking forward to in the weeks ahead. Games and topics discussed: 01:10 - 1830 07:39 -... by Board Game Barrage