39 min listen
Genre-Defining Gaming Studios - with Michail ‘Mishka’ Katkoff
Genre-Defining Gaming Studios - with Michail ‘Mishka’ Katkoff
ratings:
Length:
30 minutes
Released:
Jul 30, 2020
Format:
Podcast episode
Description
In today’s episode, we ask a very important question - how to build a studio that can make genre-defining hit games. Even though game mechanics are powerful forces, what can truly drive massive and sustainable growth are culture, processes and teams that comprise high-performing studios - a perspective that I’m excited to dig into today. I’m truly thrilled to get Mishka’s insights distilled from hundreds of games from tens of studios in our interview today.
Key Highlights:
? Why is it important to know and understand how to build a successful studio, versus, say how to make successful game mechanics?
? The seven elements that make for a great studio.
✅ Why ‘right sized’ teams are important to a great studio.
??? Why Mishka values software and art over presentations.
? Why Mishka considers an art director a key early hire.
❌ The one common characteristic of unsuccessful games.
? How engineers, designers and business people on teams look at problems from very different perspectives. ? Why a PM or businessperson-driven culture can find it hard to release anything genre-defining.
✌️ How to change the composition and leadership of studio teams as a game matures.
? How to think about being design driven vs. metrics driven.
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Send in a voice message: https://anchor.fm/deconstructoroffun/message
Support this podcast: https://anchor.fm/deconstructoroffun/support
Key Highlights:
? Why is it important to know and understand how to build a successful studio, versus, say how to make successful game mechanics?
? The seven elements that make for a great studio.
✅ Why ‘right sized’ teams are important to a great studio.
??? Why Mishka values software and art over presentations.
? Why Mishka considers an art director a key early hire.
❌ The one common characteristic of unsuccessful games.
? How engineers, designers and business people on teams look at problems from very different perspectives. ? Why a PM or businessperson-driven culture can find it hard to release anything genre-defining.
✌️ How to change the composition and leadership of studio teams as a game matures.
? How to think about being design driven vs. metrics driven.
---
Send in a voice message: https://anchor.fm/deconstructoroffun/message
Support this podcast: https://anchor.fm/deconstructoroffun/support
Released:
Jul 30, 2020
Format:
Podcast episode
Titles in the series (100)
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