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Fighting a Virtual Pandemic

Fighting a Virtual Pandemic

FromImaginary Worlds


Fighting a Virtual Pandemic

FromImaginary Worlds

ratings:
Length:
31 minutes
Released:
Apr 2, 2020
Format:
Podcast episode

Description

In 2005, the multiplayer online game World of Warcraft was taken over by a virus called Corrupted Blood, and the virtual pandemic in this fantasy world played out remarkably like COVID-19. I talk with epidemiologist and gamer Eric Lofgren, NYU game design instructor Alexander King and longtime player Virginia Wilkerson about the parallels between the pandemic in World of Warcraft the one we’re facing in the real world, and what lessons we can learn by studying how players reacted to a virtual virus.
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Released:
Apr 2, 2020
Format:
Podcast episode

Titles in the series (100)

Imaginary Worlds is a bi-weekly podcast about science fiction and other fantasy genres. Host Eric Molinsky talks with novelists, screenwriters, comic book artists, filmmakers, and game designers about their craft of creating fictional worlds. The show also looks at the fan experience, exploring what makes us suspend our disbelief, and what happens when that spell is broken. Fantasy worlds may be set in distant planets or parallel dimensions, but they are crafted here on Earth and on some level relate to our daily lives. Employing his years of experience in public radio, Eric brings a sophisticated, thoughtfully produced voice to the far-out and fantastical.To access the full archive of Imaginary Worlds episodes, go to www.stitcher.com/premium and use the promo code Imaginary.