12 min listen
Video(less) Games
ratings:
Length:
27 minutes
Released:
Oct 13, 2021
Format:
Podcast episode
Description
In the past, video games were largely inaccessible to people with visual impairments. But these days, game makers are adding all kinds of innovative options to make their games more accessible. And some developers are creating entire virtual worlds using nothing but sound. Featuring streamer & game consultant Steve Saylor and disability rights advocate Connor Scott-Gardner.
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Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/videolessgames
Learn more about your ad choices. Visit megaphone.fm/adchoices
Vote for Twenty Thousand Hertz in the Discover Pods "Best Overall Podcast" category.
Follow the show on Twitter, Facebook, & Reddit.
Subscribe to our Youtube channel here
Become a monthly contributor at 20k.org/donate.
If you know what this week's mystery sound is, tell us at mystery.20k.org.
Get 10% off your first month of BetterHelp at betterhelp.com/20k.
Get a one-month free trial of a Premium Membership at skillshare.com/20k.
Hiring? Sign up at Indeed.com/Hertz and get a $75 credit to sponsor your first job post for better visibility, more applications, and quicker hiring times.
Episode transcript, music, and credits can be found here: https://www.20k.org/episodes/videolessgames
Learn more about your ad choices. Visit megaphone.fm/adchoices
Released:
Oct 13, 2021
Format:
Podcast episode
Titles in the series (100)
#3 | 8-bit: 8-bit audio defined countless childhoods. How did early sound artists and composers create such iconic sounds using the most primitive game technology? by Twenty Thousand Hertz