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Ludology 234 - Playing with Time

Ludology 234 - Playing with Time

FromLudology


Ludology 234 - Playing with Time

FromLudology

ratings:
Length:
88 minutes
Released:
Sep 20, 2020
Format:
Podcast episode

Description

Emma and Gil welcome game designer, developer, solo mode designer, and self-described "grump" Dávid Turczi to the show. We discuss the design of complex games with many interlocking systems, how to play with time in games, and the six (plus one) things Dávid looks for in a strategy board game. SHOW NOTES 1m18s - Battlestar Galactica 2m03s - Dávid's game [redacted] (yes, that's the name of the game) 2m34s - Trickerion, published by Mindclash Games 3m01s - Dávid's game Anachrony 4m36s - Dávid's games Kitchen Rush and Dice Settlers 8m32s - Splendor, Century: Spice Road, Gizmos 9m05s - Azul 11m40s - Dice Settlers' expansion is Dice Settlers: Western Sea 14m17s - For some outstanding Martin Wallace loan mechanisms, check out Age of Steam, Brass, and London. 15m24s - Agricola 15m43s - The "Taschini method" refers to Daniele Tascini, co-designer of Tzolk'in, Teotihuacan, and The Voyages of Marco Polo. 20m22s - The Gallerist, Cloudspire 21m15s - Vital Lacerda is the designer of The Gallerist, Vinhos, and Kanban 21m43s - Mac Gerts is the designer of Concordia, Navegador, and other clever rondel games. 22m00s - Dávid's new game Perseverance 22m48s - Arkwright 24m00s - Dávid's new game Tekhenu 27m39s - Dávid's new games Tawantinsuyu and Rome & Roll 32m05s - Viticulture 35m13s - Dávid is referring to scoring using a triangular sequence, which many board games adopt as a gentler alternative to the harsh slope of exponential scoring.  37m13s - Black Angel 38m05s - Dávid's criteria for games he likes, 1/6: Narrative integration, or the fiction/action rule. 38m39s - Dávid's criteria for games he likes, 2/6: Elegance, or depth/rules ratio. 39m07s - Dávid's criteria for games he likes, 3/6: Strategic curve. 39m19s - Orléans 39m52s - Dávid's criteria for games he likes, 4/6: Replayability. 40m30s - Dávid's criteria for games he likes, 5/6: Achievement. 43m00s - Dávid's criteria for games he likes, 6/6: Interaction. 44m27s - Terra Mystica 48m12s - David's criteria for games he likes, 7/6: Uniqueness 55m38s - Tapestry 55m48s - David's solo modes - Teotihuacan, Keyper, Cerebria. If you want to hear more about designing solo modes for games, check out our episode with Morten Monrad Pedersen, Ludology 154 - Leave Me Alone! 1h01m49s - Trismegistus 1h03m36s - A Feast for Odin 1h05m32s - Petrichor 1h06m16s - John Brieger is an excellent developer. Heiko Günther is the best graphic designer (Gil may be a bit biased here, though) 1h09m11s - High Rise (Gil is blushing right now!) 1h09m30s - Glen More, Kraftwagen (Dávid named a seminal German electronic band instead), Tokaido, Tzolk'in 1h10m08s - Tutenkhamen 1h15m33s - Budapest: Days of Ire 1h17m43s - Excavation Earth 1h18m35s - Pocket Dragon 1h19m34s - Steal This Game! 1h20m40s - David Mortimer - Cousins' War, Ming Voyages 1h23m49s - Dávid's BGG profile 1h24m16s - Imperium: Classics and Imperium: Legends
Released:
Sep 20, 2020
Format:
Podcast episode

Titles in the series (100)

Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players. Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics. Ludology is part of The Dice Tower Network, the premier board game media network.