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Fear & Horror, Healing & Rest Variants, Plot Points and More! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 266
Fear & Horror, Healing & Rest Variants, Plot Points and More! | DMG Chapter 9: Dungeon Master's Workshop | GMJ 266
ratings:
Length:
78 minutes
Released:
Oct 21, 2019
Format:
Podcast episode
Description
Lex & Brett return to their in-depth discussion of the Dungeon Master’s Guide. They begin with the optional rules of fear and horror. Then they explore some healing and rest variants. They briefly discuss adding firearms, explosives and/or alien technology to your D&D game. Finally they discuss the three different variants of the plot points optional rule. They’re especially fans of the “gods must be crazy variant” and are really looking forward to trying that in a campaign!
Released:
Oct 21, 2019
Format:
Podcast episode
Titles in the series (100)
Game Master's Journey E10 The Obsidian Monolith 05 - The Town of Bonespir: Today I talk about the town of Bonespir, a small logging town on the edge of the Westwood in Navarene. This is where the campaign will begin, and will serve as a home base for the PCs. by Game Master's Journey